Improve ergonomy and add in-game short help
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fb5615d018
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@ -108,12 +108,12 @@ int get_inputs(const int background, int *mutation_menu, int *boost)
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else if (background == 6) return 1;
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}
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if (key == KEY_ALPHA)
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if (key == KEY_ALPHA || key == KEY_EXIT)
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{
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if (background == 5) return 3;
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if (background == 1 || background == 2) return -1;
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else return 1;
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}
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if (key == KEY_EXIT && (background == 1 || background == 2)) return -1;
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if (background == 3)
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{
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@ -168,5 +168,5 @@ void message(char *msg)
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key_event_t ev = {0};
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display_message(msg);
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while (ev.key != KEY_ALPHA) ev = getkey_opt(opt, NULL);
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while (ev.key != KEY_ALPHA && ev.key != KEY_EXIT) ev = getkey_opt(opt, NULL);
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}
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23
src/main.c
23
src/main.c
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@ -1,7 +1,7 @@
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/*
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Project name ......: Plague
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Version ...........: 1.3.9
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Last modification .: 8 June 2021
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Version ...........: 1.3.10
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Last modification .: 19 January 2022
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code and assets provided with licence :
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GNU General Public Licence v3.0
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@ -20,7 +20,7 @@
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#include "mutation_engine.h"
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#include "save.h"
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const char *VERSION = "1.3.9";
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const char *VERSION = "1.3.10";
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// title_screen : display the title screen
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static void title_screen(void);
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@ -77,6 +77,23 @@ int main(void)
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gint_world_switch(GINT_CALL(read_save, (void *)¤t_game));
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if (current_game.total_time == 0)
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{
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dclear(C_WHITE);
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dtext(10, 1, C_BLACK, "CONTROLES :");
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dtext(1, 7, C_BLACK, "[REPLAY]:SELECTIONNER");
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dtext(1, 14, C_BLACK, "[SHIFT]:VALIDER");
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dtext(1, 21, C_BLACK, "[ALPHA/EXIT]:REVENIR");
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dtext(1, 28, C_BLACK, "[VARS]:MUTATIONS");
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dtext(1, 35, C_BLACK, "[OPTN]:RECHERCHE+ADN");
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dtext(1, 42, C_BLACK, "[X^2]:STATISTIQUES");
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dtext(1, 49, C_BLACK, "[->]:MODE RAPIDE");
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dupdate();
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getkey();
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}
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int to_save = main_loop(¤t_game);
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if (to_save) gint_world_switch(GINT_CALL(write_save, (void *)¤t_game));
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@ -76,7 +76,7 @@ void mutation_select(struct game *current_game, const int mutation_menu)
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if (key) {tick = 1; c.display = 1;}
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// Manage input
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if (key == KEY_ALPHA) end = 1;
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if (key == KEY_ALPHA || key == KEY_EXIT) end = 1;
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if (key == KEY_SHIFT && table[c.y][c.x] != 15 && table[c.y][c.x] != 0)
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{
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end = mutation_buy(current_game, c, mutation_menu, table);
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@ -115,7 +115,7 @@ int mutation_buy(struct game *current_game, const struct cursor c, const int mut
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if (key == KEY_OPTN)
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{
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display_mutation_description(mutation_data->name, mutation_data->description, mutation_menu, id);
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while (ev.key != KEY_ALPHA) ev = getkey_opt(opt, NULL);
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while (ev.key != KEY_ALPHA && ev.key != KEY_EXIT) ev = getkey_opt(opt, NULL);
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}
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if (key == KEY_SHIFT)
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{
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