Minor corrections on epidemic model
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Plague.g1a
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Plague.g1a
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@ -47,10 +47,7 @@ void next_frame(struct game *current_game)
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current_game->planes[i]->direction = new_dir;
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// Infect the plane
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if (current_game->grid.data[current_game->planes[i]->x + current_game->planes[i]->y * current_game->grid.width] == 1 &&
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(current_game->mutations_selected[2] == 3 ||
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current_game->mutations_selected[2] == 2 ||
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current_game->mutations_selected[2] == 5)) current_game->planes[i]->is_infected = 1;
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if (current_game->grid.data[current_game->planes[i]->x + current_game->planes[i]->y * current_game->grid.width] == 1 && current_game->mutations_selected[2] == 4) current_game->planes[i]->is_infected = 1;
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}
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@ -40,7 +40,8 @@ struct game
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int mutations_bought[3][14];
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// Research data
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int research, limit, priority;
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int research, limit;
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float priority;
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// Humans stats : healthy, infected, dead, healed
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int humans[4];
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@ -15,7 +15,7 @@ bool can_become_infected(const struct grid epidemic_grid, const int mutations_se
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extern const uint8_t world[64][128];
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// In case of water, low or high temperature
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if (world[j][i] == 0 && mutations_selected[2] != 3 && mutations_selected[2] != 2 && mutations_selected[2] != 5) return false;
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if (world[j][i] == 0 && mutations_selected[2] != 3 && mutations_selected[2] != 4 && mutations_selected[2] != 6) return false;
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if (world[j][i] == 1 && mutations_selected[1] != 1 && mutations_selected[1] != 5) return false;
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if (world[j][i] == 3 && mutations_selected[1] != 2 && mutations_selected[1] != 5) return false;
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@ -80,10 +80,10 @@ void mutation_select(struct game *current_game, const int mutation_menu)
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end = mutation_buy(current_game, c, mutation_menu, table);
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}
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if (key == KEY_LEFT && c.x > 0) c.x --;
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if (key == KEY_RIGHT && c.x < 7) c.x ++;
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if (key == KEY_UP && c.y > 0) c.y --;
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if (key == KEY_DOWN && c.y < 3) c.y ++;
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if (key == KEY_LEFT && c.x > 0) c.x = (c.x - 1) % 8;
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if (key == KEY_RIGHT && c.x < 7) c.x = (c.x + 1) % 8;
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if (key == KEY_UP && c.y > 0) c.y = (c.y - 1) % 4;
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if (key == KEY_DOWN && c.y < 3) c.y = (c.y + 1) % 4;
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}
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if (t >= 0) timer_stop(t);
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}
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@ -125,8 +125,7 @@ int mutation_buy(struct game *current_game, const struct cursor c, const int mut
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// Update
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update_disease(current_game);
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current_game->priority += floor((mutation_data->severity + mutation_data->lethality) / 20);
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current_game->priority += ceil((mutation_data->severity + mutation_data->lethality)/10);
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const char *msg[5] = {"mutation", "achetee", "", "", ""};
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message(msg);
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}
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