Fix bugs
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b197758c10
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863473457e
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Plague.g1a
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Plague.g1a
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@ -24,24 +24,33 @@ void display_foreground(const int background, const struct game *current_game)
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{
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case 1:
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// Disease propagation
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for (int i = 0; i < current_game->grid.width; i ++)
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{
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for (int j = 0; j < current_game->grid.height; j ++)
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{
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if (current_game->grid.data[i + j * current_game->grid.width] == 1 && world[i][j] != 0) dpixel(i, j, C_BLACK);
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}
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}
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// Planes animations
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for (int i = 0; current_game->planes[i]; i++)
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{
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dsubimage(current_game->planes[i]->x - 4, current_game->planes[i]->y - 4, &img_planes, 0, 8 * (current_game->planes[i]->direction - 1), 8, 8, DIMAGE_NONE);
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}
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// Disease propagation
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for (int i = 0; i < current_game->grid.height; i ++)
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{
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for (int j = 0; j < current_game->grid.width, j ++)
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{
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if (current_game->grid[i + j * current_game->grid.width] == 1 && world[i][j] != 0) dpixel(i, j, C_BLACK);
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}
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}
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break;
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case 2:
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// Disease propagation
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for (int i = 0; i < current_game->grid.width; i ++)
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{
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for (int j = 0; j < 50; j ++)
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{
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if (current_game->grid.data[i + j * current_game->grid.width] == 1 && world[i][j] != 0) dpixel(i, j, C_BLACK);
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}
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}
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// Planes animations
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for (int i = 0; current_game->planes[i]; i++)
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{
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@ -54,15 +63,6 @@ void display_foreground(const int background, const struct game *current_game)
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dline(51, 60, 51 + length, 60, C_BLACK);
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dline(51, 59, 51 + length, 59, C_BLACK);
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// Disease propagation
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for (int i = 0; i < current_game->grid.height; i ++)
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{
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for (int j = 0; j < 50, j ++)
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{
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if (current_game->grid[i + j * current_game->grid.width] == 1 && world[i][j] != 0) dpixel(i, j, C_BLACK);
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}
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}
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break;
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case 3:
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@ -14,12 +14,12 @@ int can_become_infected(const struct grid epidemic_grid, const int mutations_sel
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// return (epidemic_grid.data[i-1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i+1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) * (epidemic_grid.data[i (j+1) * epidemic_grid.width] - 1) == 0;
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if (i == 0 && j == 0) return (epidemic_grid.data[i+1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j+1) * epidemic_grid.width] - 1) == 0;
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if (i == 0 && j == epidemic_grid.width - 1) return (epidemic_grid.data[i+1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) == 0;
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if (i == 0 && j == epidemic_grid.height - 1) return (epidemic_grid.data[i+1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) == 0;
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if (i == 0) return (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j+1) * epidemic_grid.width] - 1) * (epidemic_grid.data[i+1 + j * epidemic_grid.width] - 1) == 0;
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if (i == epidemic_grid.height -1 && j == 0) return (epidemic_grid.data[i-1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j+1) * epidemic_grid.width] - 1) == 0;
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if (i == epidemic_grid.height - 1 && j == epidemic_grid.height - 1) return (epidemic_grid.data[i-1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) == 0;
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if (i == epidemic_grid.height) return (epidemic_grid.data[i-1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j+1) * epidemic_grid.width] - 1) == 0;
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if (i == epidemic_grid.width - 1 && j == 0) return (epidemic_grid.data[i-1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j+1) * epidemic_grid.width] - 1) == 0;
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if (i == epidemic_grid.width - 1 && j == epidemic_grid.height - 1) return (epidemic_grid.data[i-1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) == 0;
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if (i == epidemic_grid.width - 1) return (epidemic_grid.data[i-1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j+1) * epidemic_grid.width] - 1) == 0;
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return (epidemic_grid.data[i-1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i+1 + j * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j-1) * epidemic_grid.width] - 1) * (epidemic_grid.data[i + (j+1) * epidemic_grid.width] - 1) == 0;
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}
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@ -67,7 +67,7 @@ int main(void)
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/* allocate memory */
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current_game.grid.data = calloc(current_game.grid.width * current_game.grid.height, sizeof(uint8_t));
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current_game.grid.data[95 + 25 * currnet_game.grid.width] = 1;
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current_game.grid.data[95 + 20 * current_game.grid.width] = 1;
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main_loop(¤t_game);
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@ -5,6 +5,7 @@
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#include "mutation_engine.h"
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void get_mutation(const struct game *current_game, const int mutation_menu, int table[4][8])
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{
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// Load symptoms
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