diff --git a/.gitignore b/.gitignore index e63abc7..228ca6b 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,2 @@ build-fx/* +assets-fx/__pycache__/* \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt index b6f3adf..3e8e66f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -13,6 +13,9 @@ set(SOURCES src/main.c src/core.c src/display_engine.c + src/mutation_engine.c + src/data.c + src/epidemic_engine.c # ... ) # Shared assets, fx-9860G-only assets and fx-CG-50-only assets @@ -24,8 +27,10 @@ set(ASSETS_fx assets-fx/planes.png assets-fx/bground.png assets-fx/mutations.png - assets-fx/piece.png + assets-fx/cursor.png assets-fx/title.png + assets-fx/dna.png + assets-fx/explosion.png assets-fx/mutations_table/abilities_1.txt assets-fx/mutations_table/abilities_2.txt assets-fx/mutations_table/abilities_3.txt diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Old assets/Plague Logo.png b/Old assets/Plague Logo.png new file mode 100644 index 0000000..f207bed Binary files /dev/null and b/Old assets/Plague Logo.png differ diff --git a/Old assets/bground.png b/Old assets/bground.png new file mode 100644 index 0000000..174080c Binary files /dev/null and b/Old assets/bground.png differ diff --git a/Old assets/convert_world.py b/Old assets/convert_world.py new file mode 100644 index 0000000..094f5d1 --- /dev/null +++ b/Old assets/convert_world.py @@ -0,0 +1,39 @@ +from PIL import Image +import numpy as np + + +def analyse(index, pxl): + if pxl[0] == 255: return 0 + else: + if index < 18 or index > 52: return 1 + if 24 < index < 40: return 3 + else: return 2 + + +def show(): + img = Image.open("world.png") + data = np.array(img) + + rslt = "" + for index, line in enumerate(data): + for pxl in line: + rslt += f"{analyse(index, pxl)}" + rslt += "\n" + print(rslt) + + +def get_tabular(): + img = Image.open("world.png") + data = np.array(img) + + rslt = "const unsigned int world[64][128] =\n{" + for index, line in enumerate(data): + rslt += "\n {" + for pxl in line: + rslt += f"{analyse(index, pxl)}, " + rslt = rslt[:-2] + "}," + rslt += "\n};" + print(rslt) + + +get_tabular() diff --git a/Old assets/title.png b/Old assets/title.png new file mode 100644 index 0000000..f0beb69 Binary files /dev/null and b/Old assets/title.png differ diff --git a/Old assets/world.png b/Old assets/world.png new file mode 100644 index 0000000..359c314 Binary files /dev/null and b/Old assets/world.png differ diff --git a/Plague.g1a b/Plague.g1a index 42200be..4f80122 100644 Binary files a/Plague.g1a and b/Plague.g1a differ diff --git a/README.md b/README.md index c3a1686..fddbdf3 100644 --- a/README.md +++ b/README.md @@ -2,18 +2,22 @@ ## Présentation -De l'Anglais 'Plague' virus, ou peste et 'inc' diminutif de 'incorporated' peut être traduit par coopérative ou entreprise. Vous voila donc plongé dans 'L'Entreprise du Virus' un nom digne de 1984 : 'Le Ministère des Virus et de la Régulation Démographique' Ça nous fait un superbe acronyme : MVRD. J'aurais pu rajouter 'Et de la Santé Publique' on tape dans du très haut niveau là : MVRDESP aussi… Les Humains sont tellement fragiles, protégeons-les ! La plus grande menace pour l'Homme étant l'Homme, faites une bonne action : jouez à ce jeu ! +### Description du jeu -Plague inc est donc un jeu de stratégie où le but est de réduire l'humanité à néant… Simple ? Non ! Il vous faudra manipuler avec dextérité et prudence un virus pour anéantir des humains qui ne sont pas super collaboratifs… Pire, ces petits rigolos veulent sauver leurs peaux et recherchent activement un remède à ce mystérieux virus inconnu… +Plague inc est un jeu de stratégie où le but est de réduire l'humanité à néant… Simple ? Non ! Il vous faudra manipuler avec dextérité et prudence un virus pour anéantir des humains qui ne sont pas super collaboratifs… Pire, ces petits rigolos veulent sauver leurs peaux et recherchent activement un remède à ce mystérieux virus inconnu ! + +### Licence + +La totalité du projet est soumise à la licence GNU General Public Licence v3.0. ## Contrôles -Lancez le jeu, et pressez n'importe quelle touche pour passer l'écran principal. Une fois sur l'écran représentant la Terre, plusieurs choix s'offrent à vous : +Lancez le jeu, et pressez n'importe quelle touche pour passer l'écran principal. Une fois sur l'écran représentant la Terre, plusieurs choix s'offrent à vous : - [OPTN] permet d'afficher / cacher la barre en dessous du monde qui vous affiche vos points ADN et la barre de recherche des humains. - [VARS] permet de passer au gros du jeu : les mutations. Ce menu vous affiche vos points ADN, mais aussi les mutations sélectionnées ainsi que vos point de contagion, de sévérité, et de létalité. Dans ce menu, vous pouvez modifier tout cela. - - [x^2] permet d'accéder au menu statistique qui vous affiche les stats sur les humains. La barre symbolise la popuation totale : donc la somme de toute les barre doit donné une seule barre entière. + - [x^2] permet d'accéder au menu statistique qui vous affiche les stats sur les humains. La barre symbolise le pourcentage de la popuation totale : donc la somme de toute les barre doit donné une seule barre entière. -De manière générale, si vous êtes perdu, [EXIT] vous ramènera toujours sur la mappemonde. +De manière générale, si vous êtes perdu, [EXIT] vous ramènera toujours sur la mappemonde, ou au menu précédent. Dans le menu des mutations, vous pouvez modifier vos caractéristiques via les touches F1 à F6 comme suit : - [F1] sert à changer les symptômes de votre maladie @@ -23,66 +27,24 @@ Dans le menu des mutations, vous pouvez modifier vos caractéristiques via les t ## Mutations -Dans ce jeu, vous aurez le choix entre plusieurs mutations pour faire le plus de dégât possible parmis les humains ! Comme dans le jeu d'origine, celles-ci sont divisées en 3 catégories : Symptômes, Capacités, et Transmissions. +Dans ce jeu, vous aurez le choix entre plusieurs mutations pour faire le plus de dégât possible parmis les humains ! Comme dans le jeu d'origine, celles-ci sont divisées en 3 catégories : Symptômes, Capacités, et Transmissions. Toutes les mutations ont plusieurs spécificités : - Contagion qui détermine la proportion de personnes infectées - - Sévérité touche la recherche, on peut la comprendre de la manière suivante : si la sévérité est élevée, la maladie est grave, elle entraine par conséquent une recherche active de la part des Humains. Néanmoins, votre compteur de points ADN, augmente plus vite… + - Sévérité touche la recherche, on peut la comprendre de la manière suivante : si la sévérité est élevée, la maladie est grave, elle entraine par conséquent une recherche active de la part des Humains. - Létalité détermine le taux de mortalité parmi les infectés… Une létalité élevée fera de votre maladie une veritable machine à tuer, mais cela vous dévoile au grand jour et accèlere la recherche ! - - ADN, du nom de la molècule qui compose le code génétique. Ici, rien à voir, les points ADN vous permettent d'acheter des mutations. - - Changement : certaines mutations par leur nature ralentissent la recherche, c'est ce ralentissement qui est symbolysé par changement. Concrétement, plus une maladie a de *changement* plus elle ralentit la recherche… + - le coût en points ADN. -### Symptômes +Dans le menu de mutation vous avez les statistiques de la mutation sélectionnée. Et entre parenthèses vous avez les modifications effectives. Le nombre entre parenthèses vous indique donc le nombre de points de contagion, sévérité, létalité, vous allez gagner (ou perdre si le nombre est négatif) si vous faites muter votre maladie. -Comme son nom l'indique, votre maladie aussi puissante soit-elle n'est pas invisible : elle présente certains symptômes qui ont leurs spécificités. Bien entendu, les symptômes présentés dans ce jeu font partie du jeu d'origines et leurs spécificités sont proches. +### Symptômes de la maladie -|Nom|Coût ADN|Pt de contagion|Pt de sévérité|Pt de létalité|Changement| -|:---:|:---:|:---:|:---:|:---:|:---:| -|nausée|2|1|1|0|0,5 -|vomissement|4|3|2|0|0,5 -|tumeurs|15|4|2|5|1 -|pneumonie|4|2|2|0|0,5 -|toux|3|2|1|0|0,5 -|arrêt total des organes|30|0|20|25|2 -|folie|20|6|15|0|2 -|paranoïa|5|0|4|0|1 -|lésions|10|5|4|0|0,5 -|hémorragie|20|5|15|15|0,5 -|plaies|3|2|1|0|0,5 -|infections|17|6|7|6|0,5 -|immunodéficience|12|2|6|4|1 -|inflammation|5|2|2|2|0,5 +Comme son nom l'indique, votre maladie aussi puissante soit-elle n'est pas invisible : elle présente certains symptômes qui ont leurs spécificités. Bien entendu, les symptômes présentés dans ce jeu font partie du jeu d'origine et leurs spécificités en sont proches. -### Capacités +### Capacités spéciales En mutant, votre maladie peut acquérir des capacités. Ces capacités lui permettent de mieux apréhender un milieu ou une situation, ainsi la capacité *Résistance au froid* donne un suplément de vigueur à votre virus dans les pays froid. Cela se traduit par une augmentation plus ou moins forte de la contagion dans ces régions du monde… -|Nom|Pt de contagion|Pt de sévérité|Pt de létalité|Coût ADN| -|:---:|:---:|:---:|:---:|:---:| -|résistance au froid|+4|||10 -|résistance au chand|+7|||15 -|résistance à l'environnement|+10|||30 -|résistance aux médicaments||+2|+0,5|15 -|résistance génétique||+5|+1|25 -|mutation accélérée||+8|+2|30 - ### Moyens de transmissions -Votre maladie aura tout le loisir de changer ses moyens de transmission ! Plus ou moins efficaces ceux-ci permettent à votre maladie d'accéder à des caractérestiques intéressantes qui lui permettront de coloniser le monde entier ! ;) - -|Nom|Pt de contagion|Coût ADN| -|:---:|:---:|:---:| -|air Nv 1|+2|9 -|air Nv 2|+5|15 -|air Nv 3|+8|20 -|air et eau|+10|30 -|eau Nv 1|+2|9 -|eau Nv 2|+3|12 -|eau Nv 3|+9|25 -|oiseau Nv 1|+3|12 -|oiseau Nv 2|+5|18 -|animaux Nv 1|+2|10 -|animaux Nv 2|+6|16 -|sang Nv 1|+1|8 -|sang Nv 2|+4|14 -|sang Nv 3|+9|20 +Votre maladie aura tout le loisir de changer ses moyens de transmission ! Plus ou moins efficaces ceux-ci permettent à votre maladie d'accéder à des caractérestiques intéressantes qui lui permettront de coloniser le monde entier ! \ No newline at end of file diff --git a/assets-fx/bground.png b/assets-fx/bground.png index a50e413..16eac62 100644 Binary files a/assets-fx/bground.png and b/assets-fx/bground.png differ diff --git a/assets-fx/converters.py b/assets-fx/converters.py index 91227c7..b31c588 100644 --- a/assets-fx/converters.py +++ b/assets-fx/converters.py @@ -3,7 +3,10 @@ import fxconv def convert(input_name, output, params, target): if params["custom-type"] == "mutation-table": - convert_mt(map, input_name, output, params, target) + convert_mt(input_name, output, params, target) + return 0 + elif params["custom-type"] == "mutation": + convert_md(input_name, output, params, target) return 0 else: return 1 @@ -17,8 +20,9 @@ def convert_mt(input_name, output, params, target): # Encode information into bytes data = bytes() - for i in enumerate(mutation_matrix): - for j in enumerate(i): - mutation += fxconv.u32(int(j)) + for i in mutation_matrix: + for j in i: + data += fxconv.u32(int(j)) fxconv.elf(data, output, "_" + params["name"], **target) + diff --git a/assets-fx/cursor.png b/assets-fx/cursor.png new file mode 100644 index 0000000..c16cb9b Binary files /dev/null and b/assets-fx/cursor.png differ diff --git a/assets-fx/dna.png b/assets-fx/dna.png new file mode 100644 index 0000000..07127be Binary files /dev/null and b/assets-fx/dna.png differ diff --git a/assets-fx/explosion.png b/assets-fx/explosion.png new file mode 100644 index 0000000..cd70249 Binary files /dev/null and b/assets-fx/explosion.png differ diff --git a/assets-fx/mutations.png b/assets-fx/mutations.png index 6970d18..8ebacb6 100644 Binary files a/assets-fx/mutations.png and b/assets-fx/mutations.png differ diff --git a/assets-fx/mutations_table/abilities_1.txt b/assets-fx/mutations_table/abilities_1.txt index 216307f..7757355 100644 --- a/assets-fx/mutations_table/abilities_1.txt +++ b/assets-fx/mutations_table/abilities_1.txt @@ -1,4 +1,4 @@ -1 | 0 | 0 | 0 | 6 | 0 | 0 | 0 -7 | 7 | 0 | 7 | 0 | 0 | 0 | 0 -0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 -0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 + 1 | 0 | 0 | 0 | 6 | 0 | 0 | 0 +15 | 15 | 0 | 15 | 0 | 0 | 0 | 0 + 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 + 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 \ No newline at end of file diff --git a/assets-fx/mutations_table/abilities_2.txt b/assets-fx/mutations_table/abilities_2.txt index d2f497b..b54ad81 100644 --- a/assets-fx/mutations_table/abilities_2.txt +++ b/assets-fx/mutations_table/abilities_2.txt @@ -1,4 +1,4 @@ -1 | 0 | 0 | 0 | 6 | 0 | 0 | 0 -2 | 7 | 0 | 3 | 0 | 0 | 0 | 0 -0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 -0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 \ No newline at end of file +1 | 0 | 0 | 0 | 6 | 0 | 0 | 0 +2 | 15 | 0 | 3 | 0 | 0 | 0 | 0 +0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 +0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 \ No newline at end of file diff --git a/assets-fx/mutations_table/transmissions_1.txt b/assets-fx/mutations_table/transmissions_1.txt index 0fde8a8..2e0695b 100644 --- a/assets-fx/mutations_table/transmissions_1.txt +++ b/assets-fx/mutations_table/transmissions_1.txt @@ -1,4 +1,4 @@ -1 | 14 | 14 | 0 | 14 | 5 | 0 | 0 -0 | 0 | 0 | 14 | 0 | 0 | 0 | 11 -9 | 14 | 0 | 0 | 0 | 0 | 0 | 14 -0 | 0 | 0 | 7 | 14 | 0 | 0 | 14 \ No newline at end of file +1 | 15 | 15 | 0 | 15 | 5 | 0 | 0 +0 | 0 | 0 | 15 | 0 | 0 | 0 | 11 +9 | 15 | 0 | 0 | 0 | 0 | 0 | 15 +0 | 0 | 0 | 7 | 15 | 0 | 0 | 15 \ No newline at end of file diff --git a/assets-fx/mutations_table/transmissions_2.txt b/assets-fx/mutations_table/transmissions_2.txt index ed42e81..91b216a 100644 --- a/assets-fx/mutations_table/transmissions_2.txt +++ b/assets-fx/mutations_table/transmissions_2.txt @@ -1,4 +1,4 @@ -1 | 2 | 14 | 0 | 6 | 5 | 0 | 0 -0 | 0 | 0 | 14 | 0 | 0 | 0 | 11 +1 | 2 | 15 | 0 | 6 | 5 | 0 | 0 +0 | 0 | 0 | 15 | 0 | 0 | 0 | 11 9 | 10 | 0 | 0 | 0 | 0 | 0 | 12 -0 | 0 | 0 | 7 | 8 | 0 | 0 | 14 \ No newline at end of file +0 | 0 | 0 | 7 | 8 | 0 | 0 | 15 \ No newline at end of file diff --git a/assets-fx/piece.png b/assets-fx/piece.png deleted file mode 100644 index d0c2a63..0000000 Binary files a/assets-fx/piece.png and /dev/null differ diff --git a/assets-fx/pieces.png b/assets-fx/pieces.png deleted file mode 100644 index 985aedf..0000000 Binary files a/assets-fx/pieces.png and /dev/null differ diff --git a/assets-fx/plague.png b/assets-fx/plague.png index 6c25191..2c3b91d 100644 Binary files a/assets-fx/plague.png and b/assets-fx/plague.png differ diff --git a/assets-fx/planes.png b/assets-fx/planes.png index fae3c21..5995dc0 100644 Binary files a/assets-fx/planes.png and b/assets-fx/planes.png differ diff --git a/assets-fx/title.png b/assets-fx/title.png index f0beb69..dcc8c29 100644 Binary files a/assets-fx/title.png and b/assets-fx/title.png differ diff --git a/old assets/Plague Logo.png b/old assets/Plague Logo.png new file mode 100644 index 0000000..f207bed Binary files /dev/null and b/old assets/Plague Logo.png differ diff --git a/old assets/bground.png b/old assets/bground.png new file mode 100644 index 0000000..174080c Binary files /dev/null and b/old assets/bground.png differ diff --git a/old assets/convert_world.py b/old assets/convert_world.py new file mode 100644 index 0000000..094f5d1 --- /dev/null +++ b/old assets/convert_world.py @@ -0,0 +1,39 @@ +from PIL import Image +import numpy as np + + +def analyse(index, pxl): + if pxl[0] == 255: return 0 + else: + if index < 18 or index > 52: return 1 + if 24 < index < 40: return 3 + else: return 2 + + +def show(): + img = Image.open("world.png") + data = np.array(img) + + rslt = "" + for index, line in enumerate(data): + for pxl in line: + rslt += f"{analyse(index, pxl)}" + rslt += "\n" + print(rslt) + + +def get_tabular(): + img = Image.open("world.png") + data = np.array(img) + + rslt = "const unsigned int world[64][128] =\n{" + for index, line in enumerate(data): + rslt += "\n {" + for pxl in line: + rslt += f"{analyse(index, pxl)}, " + rslt = rslt[:-2] + "}," + rslt += "\n};" + print(rslt) + + +get_tabular() diff --git a/old assets/title.png b/old assets/title.png new file mode 100644 index 0000000..f0beb69 Binary files /dev/null and b/old assets/title.png differ diff --git a/old assets/world.png b/old assets/world.png new file mode 100644 index 0000000..359c314 Binary files /dev/null and b/old assets/world.png differ diff --git a/src/core.c b/src/core.c index e66e00b..8777724 100644 --- a/src/core.c +++ b/src/core.c @@ -1,6 +1,10 @@ +#include +#include #include #include "core.h" +#include "mutation_engine.h" +#include "epidemic_engine.h" #include "display_engine.h" @@ -40,18 +44,26 @@ void next_frame(struct game *current_game) } } current_game->time += ENGINE_TICK; + if (current_game->time > LIMIT_TICK) + { + current_game->time = 0; + if (current_game->dna <= 100) current_game->dna += 1; + + current_game->research += current_game->priority; + if (current_game->research > current_game->limit) + { + const char *msg[5] = {"Vous avez", "perdu.", "", "", ""}; + message(msg); + current_game->research = 0; + } + epidemic_simulation(current_game); + } } int get_inputs(const int background, int *mutation_menu) { - int opt = GETKEY_DEFAULT & ~GETKEY_REP_ARROWS; - int timeout = 1; - - key_event_t ev = getkey_opt(opt, &timeout); - if(ev.type == KEYEV_NONE) return background; - - int key = ev.key; + int key = rtc_key(); if (key == KEY_OPTN && (background == 1 || background == 2)) return (background % 2) + 1; if (key == KEY_VARS) return 3; @@ -61,7 +73,7 @@ int get_inputs(const int background, int *mutation_menu) { if (background == 5) return 3; if (background != 1 && background != 2) return 1; - if (background == 1) return -1; + if (background == 1 || background == 2) return -1; } if (background == 3) @@ -98,15 +110,46 @@ int get_inputs(const int background, int *mutation_menu) } -void manage_mutation(struct game *current_game, const int mutation_menu) +int rtc_key(void) { - int key = 0, end = 0; - int cursor_x = 1, cursor_y = 1; - while (!end) - { - display_mutation(current_game, mutation_menu, cursor_x, cursor_y); - key = getkey().key; - - if (key == KEY_EXIT) end = 1; - } + int opt = GETKEY_DEFAULT & ~GETKEY_REP_ARROWS; + int timeout = 1; + + key_event_t ev = getkey_opt(opt, &timeout); + if(ev.type == KEYEV_NONE) return 0; + + return ev.key; } + + +int callback_tick(volatile int *tick) +{ + *tick = 1; + return TIMER_CONTINUE; +} + + +void message(const char *msg[5]) +{ + display_message(msg); + + int key = 0, frame = 1; + + static volatile int tick = 1; + int t = timer_configure(TIMER_ANY, DNA_ANIMATION_TICK*1000, GINT_CALL(callback_tick, &tick)); + if (t >= 0) timer_start(t); + + while (!key) + { + while(!tick) sleep(); + tick = 0; + + key = rtc_key(); + display_dna_animation(frame); + + frame = (frame + 1) % 24; + if (!frame) frame = 24; + } + + if (t >= 0) timer_stop(t); +} \ No newline at end of file diff --git a/src/core.h b/src/core.h index 5e09a34..66956ed 100644 --- a/src/core.h +++ b/src/core.h @@ -1,16 +1,27 @@ #ifndef _PLAGUE_CORE_H #define _PLAGUE_CORE_H +#include -// Duration for internal clock +// Duration for internal clock (ms) #define ENGINE_TICK 50 +#define CURSOR_TICK 150 +#define DNA_ANIMATION_TICK 150 + +// Duration for DNA points and infectious model (ms) +#define LIMIT_TICK 10000 // Number of planes on screen #define NB_PLANES 5 -// Number of humans -#define TOTAL_POP 10000000000 +struct grid +{ + // 64, 128 + int height, width; + // Use grid.data[i + j * grid.width] instead of grid.data[i][j] + uint8_t *data; +}; // game : all statistics of the current game struct game @@ -21,23 +32,26 @@ struct game // DNA points int dna; - // Mutations counts and sprite selected - int abilities, symptoms, transmissions; - int abilities_sel, symptoms_sel, transmissions_sel; + // Mutations counts, mutations selected, mutations bought (symptoms; abilities; transmissions) + int mutations_count[3]; + int mutations_selected[3]; + int mutations_bought[3][14]; // Research data - int research, limit; + int research, limit, priority; - // Infectious pattern parameters - long long int healthy, infected, dead, cured; + // Humans stats : healthy, infected, dead, healed + int humans[4]; // Time int time; // Planes struct plane *planes[NB_PLANES + 1]; -}; + // Grid for epidemologic model + struct grid grid; +}; // plane : information about planes struct plane @@ -51,29 +65,34 @@ struct plane // Coordinates of the plane's destination int dest_x, dest_y; - //Coordinates of the plane's departure + // Coordinates of the plane's departure int depa_x, depa_y; }; - -// mutation : contain the map of the mutation available -struct mutation_table +//cursor : cursor information for mutations selection +struct cursor { - // Data of the map - int data[4][8]; -}; + // Cursor's coordinates + int x, y; + // If the cursor should be displayed + int display; +}; // get_inputs : detect and manage inputs int get_inputs(const int background, int *mutation_menu); - // next_frame : compute the plane's positions void next_frame(struct game *current_game); +// rtc_key : get the key with RTC system +int rtc_key(void); -// manage_mutation : an independant sub-programm which allow to select, buy and see the mutations. -void manage_mutation(struct game *current_game, const int mutation_menu); +// callback_timer : basic timer +int callback_tick(volatile int *tick); -#endif /* _PLAGUE_CORE_H */ \ No newline at end of file +// message : display a message +void message(const char *msg[5]); + +#endif /* _PLAGUE_CORE_H */ diff --git a/src/data.c b/src/data.c new file mode 100644 index 0000000..24466b1 --- /dev/null +++ b/src/data.c @@ -0,0 +1,127 @@ +#include "mutation_engine.h" + + +const struct mutation symptoms_data[14] = +{ + {1, 1, 0, 2, 0, "NAUSEE"}, + {3, 2, 0, 4, 0, "VOMISSEMENT"}, + {2, 1, 0, 3, 0, "TOUX"}, + {2, 2, 0, 4, 0, "PNEUMONIE"}, + {4, 2, 5, 15, 25, "TUMEUR"}, + {2, 1, 0, 3, 0, "PLAIES"}, + {5, 4, 0, 10, 0, "LESIONS"}, + {5, 15, 15, 20, 30, "HEMORRAGIE"}, + {6, 7, 6, 17, 0, "INFECTION"}, + {2, 2, 2, 5, 0, "INFLAMMATION"}, + {2, 6, 4, 12, 0, "IMMUNITE"}, + {0, 4, 0, 5, 120, "PARANOIA"}, + {6, 15, 0, 20, 100, "FOLIE"}, + {0, 20, 25, 30, 250, "ARRET TOTAL"}, +}; + + +const struct mutation abilities_data[6] = +{ + {4, 0, 0, 10, 0, "FROID"}, + {7, 0, 0, 15, 0, "CHAUD"}, + {0, 5, 4, 25, 20, "GENETIQUE"}, + {0, 8, 8, 30, 50, "MUTATION+"}, + {10, 0, 0, 30, 0, "ENVIRON"}, + {0, 2, 2, 15, 50, "MEDICAMENT"}, +}; + + +const struct mutation transmissions_data[13] = +{ + { 2, 0, 0, 9, 0, "AIR 1"}, + { 5, 0, 0, 15, 0, "AIR 2"}, + { 8, 0, 0, 20, 0, "AIR 3"}, + {10, 0, 0, 30, 0, "AEROSOL"}, + { 2, 0, 0, 9, 0, "EAU 1"}, + { 4, 0, 0, 12, 0, "EAU 2"}, + { 2, 0, 0, 10, 0, "ANIMAL 1"}, + { 6, 0, 0, 16, 0, "ANIMAL 2"}, + { 3, 0, 0, 12, 0, "OISEAU 1"}, + { 6, 0, 0, 16, 0, "OISEAU 2"}, + { 1, 0, 0, 8, 0, "SANG 1"}, + { 4, 0, 0, 14, 0, "SANG 2"}, + { 9, 1, 1, 20, 0, "SANG 3"}, +}; + + +const struct mutation default_value = {0, 0, 0, 0, 0, "NONE"}; + + +/* Encoded data for the world + 0: water + 1: low temperature + 2: temperate + 3: hot +*/ +const uint8_t world[64][128] = +{ + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, + {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, + {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, + {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, + {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, + {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, + {1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 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0, 0, 0, 0, 0, 0, 0, 0, 0}, +}; diff --git a/src/display_engine.c b/src/display_engine.c index 4d4ac48..7bb4f05 100644 --- a/src/display_engine.c +++ b/src/display_engine.c @@ -1,6 +1,7 @@ #include +#include -#include "core.h" +#include "mutation_engine.h" #include "display_engine.h" @@ -15,22 +16,48 @@ void display_foreground(const int background, const struct game *current_game) { extern const bopti_image_t img_mutations; extern const bopti_image_t img_planes; + extern const uint8_t world[64][128]; + GUNUSED int length; switch (background) { case 1: + + // Disease propagation + for (int i = 0; i < current_game->grid.width; i ++) + { + for (int j = 0; j < current_game->grid.height; j ++) + { + if (current_game->grid.data[i + j * current_game->grid.width] == 1 && world[j][i] != 0) dpixel(i, j, C_BLACK); + } + } + + // Planes animations for (int i = 0; current_game->planes[i]; i++) { dsubimage(current_game->planes[i]->x - 4, current_game->planes[i]->y - 4, &img_planes, 0, 8 * (current_game->planes[i]->direction - 1), 8, 8, DIMAGE_NONE); } break; + case 2: - for (int i = 0; current_game->planes[i]; i++) + + // Disease propagation + for (int i = 0; i < current_game->grid.width; i ++) { - if (current_game->planes[i]->y + 8 < 53) dsubimage(current_game->planes[i]->x - 4, current_game->planes[i]->y - 4, &img_planes, 0, 8 * (current_game->planes[i]->direction - 1), 8, 8, DIMAGE_NONE); + for (int j = 0; j < 48; j ++) + { + if (current_game->grid.data[i + j * current_game->grid.width] == 1 && world[j][i] != 0) dpixel(i, j, C_BLACK); + } } + // Planes animations + for (int i = 0; current_game->planes[i]; i++) + { + if (current_game->planes[i]->y + 8 < 57) dsubimage(current_game->planes[i]->x - 4, current_game->planes[i]->y - 4, &img_planes, 0, 8 * (current_game->planes[i]->direction - 1), 8, 8, DIMAGE_NONE); + } + + // Status bottom bar int length = 74 * current_game->research / current_game->limit; dprint(9, 58, C_BLACK, "%d", current_game->dna); @@ -41,107 +68,95 @@ void display_foreground(const int background, const struct game *current_game) case 3: dprint(102, 37, C_BLACK, "%d", current_game->dna); - length = 67 * current_game->contagion / 26; + length = 67 * current_game->contagion / 100; dline(57, 48, 57 + length, 48, C_BLACK); dline(57, 49, 57 + length, 49, C_BLACK); - length = 67 * current_game->severity / 20; + length = 67 * current_game->severity / 100; dline(57, 54, 57 + length, 54, C_BLACK); dline(57, 55, 57 + length, 55, C_BLACK); - length = 67 * current_game->lethality / 33; + length = 67 * current_game->lethality / 100; dline(57, 60, 57 + length, 60, C_BLACK); dline(57, 61, 57 + length, 61, C_BLACK); - if (current_game->symptoms_sel) dsubimage(5, 15, &img_mutations, 0, 16 * (current_game->symptoms_sel - 1), 15, 15, 0); - if (current_game->abilities_sel) dsubimage(35, 15, &img_mutations, 16, 16 * (current_game->abilities_sel - 1), 15, 15, 0); - if (current_game->transmissions_sel) dsubimage(65, 15, &img_mutations, 32, 16 * (current_game->transmissions_sel - 1), 15, 15, 0); + if (current_game->mutations_selected[0]) dsubimage(5, 15, &img_mutations, 0, 16 * (current_game->mutations_selected[0] - 1), 15, 15, 0); + if (current_game->mutations_selected[1]) dsubimage(35, 15, &img_mutations, 16, 16 * (current_game->mutations_selected[1] - 1), 15, 15, 0); + if (current_game->mutations_selected[2]) dsubimage(65, 15, &img_mutations, 32, 16 * (current_game->mutations_selected[2] - 1), 15, 15, 0); break; case 6: - length = 63 * current_game->healthy/ TOTAL_POP; - dline(61, 31, 61 + length, 31, C_BLACK); - dline(61, 32, 61 + length, 32, C_BLACK); - - length = 63 * current_game->infected / TOTAL_POP; - dline(61, 39, 61 + length, 39, C_BLACK); - dline(61, 40, 61 + length, 40, C_BLACK); - - length = 63 * current_game->dead / TOTAL_POP; - dline(61, 47, 61 + length, 47, C_BLACK); - dline(61, 48, 61 + length, 48, C_BLACK); - - length = 63 * current_game->cured / TOTAL_POP; - dline(61, 55, 61 + length, 55, C_BLACK); - dline(61, 56, 61 + length, 56, C_BLACK); + for (int i = 0; i < 4; i ++) + { + length = 63 * current_game->humans[i] / (current_game->grid.width * current_game->grid.height); + dline(61, i*8 + 31, 61 + length, i*8 + 31, C_BLACK); + dline(61, i*8 + 32, 61 + length, i*8 + 32, C_BLACK); + } break; } } -void display_mutation(const struct game *current_game, const int mutation_menu, const int cursor_x, const int cursor_y) +void display_mutation(const int table[4][8], const struct cursor c, const int mutation_menu) { extern const bopti_image_t img_mutations; - extern bopti_image_t img_piece; - - // Load symptoms - extern struct mutation_table mt_symptoms_1; - extern struct mutation_table mt_symptoms_2; - extern struct mutation_table mt_symptoms_3; - - // Load abilities - extern struct mutation_table mt_abilities_1; - extern struct mutation_table mt_abilities_2; - extern struct mutation_table mt_abilities_3; - - // Load transmissions - extern struct mutation_table mt_transmissions_1; - extern struct mutation_table mt_transmissions_2; - extern struct mutation_table mt_transmissions_3; - - int table[4][8]; - if (mutation_menu == 1) - { - if (current_game->symptoms < 4) init_mat(8, 4, table, mt_symptoms_1.data); - else if (current_game->symptoms < 8) init_mat(8, 4, table, mt_symptoms_2.data); - else init_mat(8, 4, table, mt_symptoms_3.data); - } - - if (mutation_menu == 2) - { - if (current_game->abilities < 2) init_mat(8, 4, table, mt_abilities_1.data); - else if (current_game->abilities < 4) init_mat(8, 4, table, mt_abilities_2.data); - else init_mat(8, 4, table, mt_abilities_3.data); - } - - if (mutation_menu == 3) - { - if (current_game->transmissions < 5) init_mat(8, 4, table, mt_transmissions_1.data); - else if (current_game->transmissions < 10) init_mat(8, 4, table, mt_transmissions_2.data); - else init_mat(8, 4, table, mt_transmissions_3.data); - } + extern bopti_image_t img_cursor; dclear(C_WHITE); + display_background(5); for (int i = 0 ; i < 4 ; i++) { for (int j = 0 ; j < 8; j++) { - if (table[i][j]) dsubimage(i*16, j*16, &img_mutations, 16 * (mutation_menu - 1), 0, 16 * (table[i][j] - 1), 15, 15); + if (table[i][j]) dsubimage(j*16, i*16, &img_mutations, 16 * (mutation_menu - 1), 16 * (table[i][j] - 1), 15, 15, DIMAGE_NONE); } } - dimage(16 * (cursor_x - 1), 16 * (cursor_y - 1), &img_piece); + dsubimage((16 * c.x) - 1, (16 * c.y) - 1, &img_cursor, 0, 17 * (c.display), 17, 17, DIMAGE_NONE); dupdate(); } -void init_mat(int x, int y, int dest[][x], int src[][x]) +void display_mutation_buy(const struct cursor c, const int mutation_menu, const int table[4][8], const int button_selected, const struct game *current_game) { - for (int i = 0 ; i < x ; i++) - { - for (int j = 0 ; j < y ; j++) - { - dest[j][i] = src[j][i]; - } - } + extern const bopti_image_t img_mutations; + const int id = table[c.y][c.x]; + + struct mutation *mutation_data = get_mutation_data(mutation_menu, id); + struct mutation *mutation_sel = get_mutation_data(mutation_menu, current_game->mutations_selected[mutation_menu - 1]); + + dclear(C_WHITE); + + display_background(4); + dsubimage(3, 21, &img_mutations, 16 * (mutation_menu - 1), 16 * (id - 1), 15, 15, DIMAGE_NONE); + + dprint(47, 25, C_BLACK, mutation_data->name); + dprint(81, 33, C_BLACK, "%d", mutation_data->dna); + dprint(81, 41, C_BLACK, "%d (%d)", mutation_data->contagion, mutation_data->contagion - mutation_sel->contagion); + dprint(81, 49, C_BLACK, "%d (%d)", mutation_data->severity, mutation_data->severity - mutation_sel->severity); + dprint(81, 57, C_BLACK, "%d (%d)", mutation_data->lethality, mutation_data->lethality - mutation_sel->lethality); + + if (button_selected) drect(81, 2, 123, 8, C_INVERT); + else drect(81, 12, 123, 18, C_INVERT); + + dupdate(); } + + +void display_message(const char *msg[5]) +{ + dclear(C_WHITE); + display_background(7); + for (int i = 0; i < 5; i ++) dprint(54, 6 * i + 4, C_BLACK, msg[i]); + dupdate(); +} + +void display_dna_animation(const int frame) +{ + extern bopti_image_t img_dna; + + dsubimage(114, 29, &img_dna, 11 * (frame - 1), 0, 11, 32, DIMAGE_NONE); + dupdate(); +} + + diff --git a/src/display_engine.h b/src/display_engine.h index 6ab6315..916e4f8 100644 --- a/src/display_engine.h +++ b/src/display_engine.h @@ -1,6 +1,8 @@ #ifndef _PLAGUE_DISPLAY_ENGINE_H #define _PLAGUE_DISPLAY_ENGINE_H +#include "core.h" + // display_background : display the background void display_background(const int background); @@ -8,9 +10,15 @@ void display_background(const int background); void display_foreground(const int background, const struct game *current_game); // display_mutation : display the mutation selection screen -void display_mutation(const struct game *current_game, const int mutation_menu, const int cursor_x, const int cursor_y); +void display_mutation(const int table[4][8], const struct cursor c, const int mutation_menu); -// init_mat : copy src into dest -void init_mat(int x, int y, int dest[][x], int src[][x]); +// mutation_selected : display the mutation's informations screen +void display_mutation_buy(const struct cursor c, const int mutation_menu, const int table[4][8], const int button_selected, const struct game *current_game); + +// output_error : display text and message background +void display_message(const char *msg[5]); + +// display_dna_animation : display the DNA according to the frame number +void display_dna_animation(const int frame); #endif /* _PLAGUE_DISPLAY_ENGINE_H */ \ No newline at end of file diff --git a/src/epidemic_engine.c b/src/epidemic_engine.c new file mode 100644 index 0000000..51ca43a --- /dev/null +++ b/src/epidemic_engine.c @@ -0,0 +1,96 @@ +#include + +#include "epidemic_engine.h" + + +int grid_get(const struct grid epidemic_grid, const int i, const int j) +{ + if (i < 0 || j < 0 || i >= epidemic_grid.width || j >= epidemic_grid.height) return 0; + else return epidemic_grid.data[i + j * epidemic_grid.width]; +} + + +bool can_become_infected(const struct grid epidemic_grid, const int mutations_selected[3], const int i, const int j) +{ + extern const uint8_t world[64][128]; + + // In case of water, low or high temperature + if (world[j][i] == 0 && mutations_selected[2] != 3) return false; + if (world[j][i] == 1 && mutations_selected[1] != 0 && mutations_selected[1] != 4) return false; + if (world[j][i] == 3 && mutations_selected[1] != 1 && mutations_selected[1] != 4) return false; + + // Test cases around + return grid_get(epidemic_grid, i - 1, j) == 1 || grid_get(epidemic_grid, i + 1, j) == 1 || grid_get(epidemic_grid, i, j - 1) == 1 || grid_get(epidemic_grid, i, j + 1) == 1; +} + + +bool bernoulli(const int p) +{ + return (rand() % 101) < p; +} + + +void epidemic_simulation(struct game *current_game) +{ + srand(15510); + + // Create a copy of the epidemic grid + uint8_t *current_grid = calloc(current_game->grid.width * current_game->grid.height, sizeof(uint8_t)); + init_tab(current_game->grid.width * current_game->grid.height, current_grid, current_game->grid.data); + + int healed_rate = 100 * (current_game->research / current_game->limit); + + // Make the epidemic grid evolove + for (int i = 0; i < current_game->grid.width; i ++) + { + for (int j = 0; j < current_game->grid.height; j ++) + { + switch (current_game->grid.data[i + j * current_game->grid.width]) + { + // Healthy + case 0: + + // Become infected + if (can_become_infected(current_game->grid, current_game->mutations_selected, i, j) && bernoulli(current_game->contagion)) + { + current_grid[i + j * current_game->grid.width] = 1; + current_game->humans[0] --; + current_game->humans[1] ++; + } + break; + + // Infected + case 1: + + // Become healed + if (bernoulli(healed_rate)) + { + current_grid[i + j * current_game->grid.width] = 2; + current_game->humans[1] --; + current_game->humans[2] ++; + } + + // Become dead + else if (bernoulli(current_game->lethality)) + { + current_grid[i + j * current_game->grid.width] = 3; + current_game->humans[1] --; + current_game->humans[3] ++; + } + break; + } + + } + } + init_tab(current_game->grid.width * current_game->grid.height, current_game->grid.data, current_grid); + free(current_grid); +} + + +void init_tab(int x, uint8_t dest[x], uint8_t src[x]) +{ + for (int i = 0; i < x; i++) + { + dest[i] = src[i]; + } +} \ No newline at end of file diff --git a/src/epidemic_engine.h b/src/epidemic_engine.h new file mode 100644 index 0000000..6ad86d3 --- /dev/null +++ b/src/epidemic_engine.h @@ -0,0 +1,21 @@ +#ifndef _EPIDEMIC_ENGINE_H +#define _EPIDEMIC_ENGINE_H + +#include "core.h" + +// humans per case of the epidemic grid +#define HUMANS_PER_CASE 1000000 + +// can_become_infected : return 0 if the case (i, j) isn't infectable, 1 else +bool can_become_infected(const struct grid epidemic_grid, const int mutations_selected[3], const int i, const int j); + +// bernoulli : simulate a random event +bool bernoulli(const int p); + +// epidemic_simulation : simulate the propagation of the virus +void epidemic_simulation(struct game *current_game); + +// init_tab : copy src into dest (for int) +void init_tab(int x, uint8_t dest[x], uint8_t src[x]); + +#endif /* _EPIDEMIC_ENGINE_H */ \ No newline at end of file diff --git a/src/main.c b/src/main.c index abb3ba2..bbc5f77 100644 --- a/src/main.c +++ b/src/main.c @@ -1,16 +1,22 @@ /* - Name : Plague - Version : - dev - - Last modification : 24 May 2021 + Project name ......: Plague + Version ...........: - dev - + Last modification .: 29 May 2021 + + code and assets provided with licence : + GNU General Public Licence v3.0 */ #include #include #include #include +#include +#include #include "core.h" #include "display_engine.h" +#include "mutation_engine.h" // title_screen : display the title screen @@ -19,9 +25,6 @@ static void title_screen(void); // main_loop : display background, foreground and manage inputs void main_loop(struct game *current_game); -// callback_timer : basic timer -int callback_tick(volatile int *tick); - int main(void) { @@ -30,13 +33,14 @@ int main(void) title_screen(); + // Game statistics struct plane plane_1 = {22, 20, 2, 84, 20, 22, 20}; struct plane plane_2 = {34, 20, 3, 34, 44, 34, 20}; struct plane plane_3 = {68, 44, 1, 68, 20, 68, 44}; struct plane plane_4 = {104, 20, 3, 104, 50, 104, 20}; struct plane plane_5 = {68, 44, 4, 34, 44, 68, 44}; - GUNUSED struct game current_game = + struct game current_game = { .contagion = 0, .severity = 0, @@ -44,24 +48,39 @@ int main(void) .dna = 0, - .abilities = 1, .abilities_sel = 0, - .symptoms = 1, .symptoms_sel = 0, - .transmissions = 1, .transmissions_sel = 0, + .mutations_count = {0, 0, 0}, + .mutations_selected = {0, 0, 0}, + .mutations_bought = {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, .research = 0, - .limit = 100, - - .healthy = TOTAL_POP - 1, - .infected = 1, - .dead = 0, + .limit = RESEARCH_LIMIT, + .priority = 0, + .humans = {0, 1, 0, 0}, .time = 0, - .planes = {&plane_1, &plane_2, &plane_3, &plane_4, &plane_5, NULL} + .planes = {&plane_1, &plane_2, &plane_3, &plane_4, &plane_5, NULL}, + + .grid = {64, 128, NULL}, }; + /* allocate memory */ + current_game.grid.data = calloc(current_game.grid.width * current_game.grid.height, sizeof(uint8_t)); + + if (current_game.grid.data == NULL) + { + const char *msg[5] = {"CALLOC", "FAILED", "", "", ""}; + message(msg); + } + + current_game.grid.data[95 + 20 * current_game.grid.width] = 1; + current_game.humans[0] = (current_game.grid.width * current_game.grid.height) - 1; + main_loop(¤t_game); + /* free memory */ + free(current_game.grid.data); + return 1; } @@ -69,12 +88,63 @@ int main(void) static void title_screen(void) { extern bopti_image_t img_title; + extern bopti_image_t img_explosion; - dclear(C_WHITE); - dimage(0, 0, &img_title); - + static volatile int tick_5 = 1; + static volatile int tick_1 = 1; + int t_1 = timer_configure(TIMER_ANY, 500000, GINT_CALL(callback_tick, &tick_5)); + int t_2 = timer_configure(TIMER_ANY, 100000, GINT_CALL(callback_tick, &tick_1)); + + if (t_1 >= 0) timer_start(t_1); + if (t_2 >= 0) timer_start(t_2); + + dclear(C_BLACK); dupdate(); + while (!tick_5) sleep(); + tick_5 = 0; + + dsubimage(0, 0, &img_title, 0, 0, 128, 64, DIMAGE_NONE); + dupdate(); + while (!tick_5) sleep(); + tick_5 = 0; + + for (int frame = 0; frame < 5; frame ++) + { + dclear(C_BLACK); + dsubimage(0, 0, &img_title, 0, 0, 128, 64, DIMAGE_NONE); + dsubimage(76, 9, &img_explosion, 41 * frame, 0, 40, 40, DIMAGE_NONE); + dupdate(); + while (!tick_1) sleep(); + tick_1 = 0; + } + + dclear(C_BLACK); + dsubimage(0, 0, &img_title, 0, 65, 128, 64, DIMAGE_NONE); + dupdate(); + + for (int i = 0; i < 2; i ++) + { + while (!tick_5) sleep(); + tick_5 = 0; + } + + for (int i = 0; i < 5; i ++) + { + dclear(C_BLACK); + dsubimage(0, 0, &img_title, 0, ((i % 2) + 1) * 65, 128, 64, DIMAGE_NONE); + dupdate(); + while (!tick_5) sleep(); + tick_5 = 0; + } + + dclear(C_BLACK); + dsubimage(0, 0, &img_title, 0, 130, 128, 64, DIMAGE_NONE); + dupdate(); + getkey(); + + if (t_1 >= 0) timer_stop(t_1); + if (t_2 >= 0) timer_stop(t_2); } @@ -99,7 +169,7 @@ void main_loop(struct game *current_game) display_foreground(background, current_game); dupdate(); - // Compute the motion of planes + // Compute the motion of planes, DNA points and infectious model next_frame(current_game); // Get inputs from the keyboard and manage it @@ -109,7 +179,7 @@ void main_loop(struct game *current_game) if (background == -1) end = 1; if (background == 5) { - manage_mutation(current_game, mutation_menu); + mutation_select(current_game, mutation_menu); background = 3; } } @@ -117,9 +187,3 @@ void main_loop(struct game *current_game) if (t >= 0) timer_stop(t); } - -int callback_tick(volatile int *tick) -{ - *tick = 1; - return TIMER_CONTINUE; -} diff --git a/src/mutation_engine.c b/src/mutation_engine.c new file mode 100644 index 0000000..a3a2b60 --- /dev/null +++ b/src/mutation_engine.c @@ -0,0 +1,201 @@ +#include +#include +#include +#include + +#include "mutation_engine.h" + + +void get_mutation(const struct game *current_game, const int mutation_menu, int table[4][8]) +{ + // Load symptoms + extern struct mutation_table mt_symptoms_1; + extern struct mutation_table mt_symptoms_2; + extern struct mutation_table mt_symptoms_3; + + // Load abilities + extern struct mutation_table mt_abilities_1; + extern struct mutation_table mt_abilities_2; + extern struct mutation_table mt_abilities_3; + + // Load transmissions + extern struct mutation_table mt_transmissions_1; + extern struct mutation_table mt_transmissions_2; + extern struct mutation_table mt_transmissions_3; + + if (mutation_menu == 1) + { + if (current_game->mutations_count[0] < 4) init_mat(8, 4, table, mt_symptoms_1.data); + else if (current_game->mutations_count[0] < 8) init_mat(8, 4, table, mt_symptoms_2.data); + else init_mat(8, 4, table, mt_symptoms_3.data); + } + + if (mutation_menu == 2) + { + if (current_game->mutations_count[1] < 2) init_mat(8, 4, table, mt_abilities_1.data); + else if (current_game->mutations_count[1] < 4) init_mat(8, 4, table, mt_abilities_2.data); + else init_mat(8, 4, table, mt_abilities_3.data); + } + + if (mutation_menu == 3) + { + if (current_game->mutations_count[2] < 5) init_mat(8, 4, table, mt_transmissions_1.data); + else if (current_game->mutations_count[2] < 10) init_mat(8, 4, table, mt_transmissions_2.data); + else init_mat(8, 4, table, mt_transmissions_3.data); + } +} + + +void mutation_select(struct game *current_game, const int mutation_menu) +{ + int key = 0, end = 0; + struct cursor c = {0, 0, 0}; + + static volatile int tick = 1; + int t = timer_configure(TIMER_ANY, CURSOR_TICK*1000, GINT_CALL(callback_tick, &tick)); + if (t >= 0) timer_start(t); + + + while (!end) + { + // Cursor blinking gestion + while (!tick) sleep(); + tick = 0; + c.display = (c.display + 1) % 2; + + // Get and display the mutation menu + int table[4][8]; + get_mutation(current_game, mutation_menu, table); + display_mutation(table, c, mutation_menu); + + // Get the key + key = rtc_key(); + + // Manage input + if (key == KEY_EXIT) end = 1; + if (key == KEY_EXE && table[c.y][c.x] != 15 && table[c.y][c.x] != 0) + { + end = mutation_buy(current_game, c, mutation_menu, table); + } + + if (key == KEY_LEFT && c.x > 0) c.x --; + if (key == KEY_RIGHT && c.x < 7) c.x ++; + if (key == KEY_UP && c.y > 0) c.y --; + if (key == KEY_DOWN && c.y < 3) c.y ++; + } + if (t >= 0) timer_stop(t); +} + + +int mutation_buy(struct game *current_game, const struct cursor c, const int mutation_menu, const int table[4][8]) +{ + int button_selected = 1; + int key = 0, id = table[c.y][c.x]; + + struct mutation *mutation_data = get_mutation_data(mutation_menu, table[c.y][c.x]); + + while (1) + { + display_mutation_buy(c, mutation_menu, table, button_selected, current_game); + key = getkey().key; + + if (key == KEY_DOWN || key == KEY_UP) button_selected = (button_selected + 1) % 2; + if (key == KEY_EXIT) return 1; + if (key == KEY_EXE) + { + if (!button_selected) return 0; + else + { + // if the player has'nt bought this mutation yet + if (!current_game->mutations_bought[mutation_menu - 1][id - 1]) + { + // if the player has enought DNA points + if (current_game->dna >= mutation_data->dna) + { + // Take DNA points and save the purchase + current_game->dna = current_game->dna - mutation_data->dna; + current_game->mutations_bought[mutation_menu - 1][id - 1] = 1; + current_game->mutations_count[mutation_menu - 1] ++; + current_game->mutations_selected[mutation_menu - 1] = id; + + // Update + update_disease(current_game); + const char *msg[5] = {"mutation", "achetee", "", "", ""}; + message(msg); + } + else {const char *msg[5] = {"achat", "impossible", "", "", ""}; message(msg);} + } + + // if the player has already bought this mutation + else + { + current_game->mutations_selected[mutation_menu - 1] = id; + update_disease(current_game); + const char *msg[5] = {"mutation", "selectionnee", "", "", ""}; + message(msg); + } + + } + return 1; + } + } + return 0; +} + + +void update_disease(struct game *current_game) +{ + struct mutation *symptom = get_mutation_data(1, current_game->mutations_selected[0]); + struct mutation *ability = get_mutation_data(2, current_game->mutations_selected[1]); + struct mutation *transmission = get_mutation_data(3, current_game->mutations_selected[2]); + + // disease parameters + current_game->contagion = symptom->contagion + ability->contagion + transmission->contagion; + current_game->severity = symptom->severity + ability->severity + transmission->severity; + current_game->lethality = symptom->lethality + ability->lethality + transmission->lethality; + + // research parameters + current_game->limit = RESEARCH_LIMIT + symptom->changement + ability->changement + transmission->changement; + current_game->priority = floor((current_game->severity + current_game->lethality) / 2); +} + + +struct mutation *get_mutation_data(const int mutation_menu, const int id) +{ + extern struct mutation symptoms_data[14]; + extern struct mutation abilities_data[6]; + extern struct mutation transmissions_data[13]; + extern struct mutation default_value; + + if (!id) return &default_value; + + struct mutation *mutation_data = &default_value; + + switch (mutation_menu) + { + case 1: + mutation_data = &symptoms_data[id - 1]; + break; + + case 2: + mutation_data = &abilities_data[id - 1]; + break; + + case 3: + mutation_data = &transmissions_data[id - 1]; + break; + } + return mutation_data; +} + + +void init_mat(int x, int y, int dest[][x], int src[][x]) +{ + for (int i = 0; i < x; i++) + { + for (int j = 0; j < y; j++) + { + dest[j][i] = src[j][i]; + } + } +} \ No newline at end of file diff --git a/src/mutation_engine.h b/src/mutation_engine.h new file mode 100644 index 0000000..b8d22d1 --- /dev/null +++ b/src/mutation_engine.h @@ -0,0 +1,45 @@ +#ifndef _MUTATION_ENGINE_H +#define _MUTATION_ENGINE_H + +#include "core.h" +#include "display_engine.h" + +// Basic limit research +#define RESEARCH_LIMIT 100 + +// mutation_table : contain the map of the mutation available +struct mutation_table +{ + // Data of the map + int data[4][8]; +}; + +// mutation : data about a mutation +struct mutation +{ + // Data of the mutation : contagion, lethality, severity, DNA cost + int contagion, severity, lethality, dna, changement; + + // Name of the mutation + char *name; +}; + +// get_mutation : return the mutation table to display +void get_mutation(const struct game *current_game, const int mutation_menu, int table[4][8]); + +// manage_mutation : an independant sub-programm which allow to select and see the mutations. +void mutation_select(struct game *current_game, const int mutation_menu); + +// mutation_buy : UI interface to buy mutations and see informations on them +int mutation_buy(struct game *current_game, const struct cursor c, const int mutation_menu, const int table[4][8]); + +// update_disease : update the disease parameters +void update_disease(struct game *current_game); + +// get_mutation_data : get the information from a mutation +struct mutation * get_mutation_data(const int mutation_menu, const int id); + +// init_mat : copy src into dest (for int) +void init_mat(int x, int y, int dest[][x], int src[][x]); + +#endif /* _MUTATION_ENGINE_H */ \ No newline at end of file