/* Project name ......: Plague Version ...........: 1.2.1 Last modification .: 4 June 2021 code and assets provided with licence : GNU General Public Licence v3.0 */ #include #include #include #include #include #include #include "core.h" #include "display_engine.h" #include "mutation_engine.h" #include "save.h" // title_screen : display the title screen static void title_screen(void); // main_loop : display background, foreground and manage inputs void main_loop(struct game *current_game); int main(void) { extern font_t font_plague; dfont(&font_plague); title_screen(); // Game statistics struct plane plane_1 = {22, 20, 2, 84, 20, 22, 20, 0}; struct plane plane_2 = {34, 20, 3, 34, 44, 34, 20, 0}; struct plane plane_3 = {68, 44, 1, 68, 20, 68, 44, 0}; struct plane plane_4 = {104, 20, 3, 104, 50, 104, 20, 0}; struct plane plane_5 = {68, 44, 4, 34, 44, 68, 44, 0}; struct game current_game = { .contagion = 0, .severity = 0, .lethality = 0, .dna = 0, .mutations_count = {0, 0, 0}, .mutations_selected = {0, 0, 0}, .mutations_bought = {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, .research = 0, .limit = RESEARCH_LIMIT, .priority = 0, .humans = {0, 1, 0, 0}, .time = 0, .total_time = 0, .planes = {&plane_1, &plane_2, &plane_3, &plane_4, &plane_5, NULL}, .grid = {64, 128, NULL}, }; // Allocate memory current_game.grid.data = calloc(current_game.grid.width * current_game.grid.height, sizeof(uint8_t)); current_game.grid.data[95 + 20 * current_game.grid.width] = 1; current_game.humans[0] = (current_game.grid.width * current_game.grid.height) - 1 - BLANK_CASES; read_save(¤t_game); main_loop(¤t_game); write_save(¤t_game); // Free memory free(current_game.grid.data); return 1; } static void title_screen(void) { extern bopti_image_t img_title; extern bopti_image_t img_explosion; dclear(C_BLACK); dupdate(); sleep_ms(250); dsubimage(0, 0, &img_title, 0, 0, 128, 64, DIMAGE_NONE); dupdate(); sleep_ms(500); for (int frame = 0; frame < 5; frame ++) { dclear(C_BLACK); dsubimage(0, 0, &img_title, 0, 0, 128, 64, DIMAGE_NONE); dsubimage(76, 9, &img_explosion, 41 * frame, 0, 40, 40, DIMAGE_NONE); dupdate(); sleep_ms(100); } dclear(C_BLACK); dsubimage(0, 0, &img_title, 0, 65, 128, 64, DIMAGE_NONE); dupdate(); sleep_ms(500); for (int i = 0; i < 5; i ++) { dclear(C_BLACK); dsubimage(0, 0, &img_title, 0, ((i % 2) + 1) * 65, 128, 64, DIMAGE_NONE); dupdate(); sleep_ms(250); } dclear(C_BLACK); dsubimage(0, 0, &img_title, 0, 130, 128, 64, DIMAGE_NONE); dupdate(); getkey(); } void main_loop(struct game *current_game) { int background = 1, mutation_menu = 4; int end = 0; static volatile int tick = 1; int t = timer_configure(TIMER_ANY, ENGINE_TICK*1000, GINT_CALL(callback_tick, &tick)); if (t >= 0) timer_start(t); while (!end) { // Real-time clock system while (!tick) sleep(); tick = 0; // Update the screen dclear(C_WHITE); display_background(background); display_foreground(background, current_game, mutation_menu); dupdate(); // Compute the motion of planes, DNA points and infectious model next_frame(current_game); // Get inputs from the keyboard and manage it background = get_inputs(background, &mutation_menu); // Special actions : quit and manage mutations if (background == -1) end = 1; if (background == 5) { mutation_select(current_game, mutation_menu); background = 3; } } if (t >= 0) timer_stop(t); }