#include "epidemic_engine.h" int * count(const int epidemic_grid[64][128], int counter[4]) { for (int i = 0; i < 64; i ++) { for (int j = 0; j < 128; j ++) { counter[epidemic_grid[i][j]] ++; } } return counter; } int can_become_infected(const int epidemic_grid[64][128], const int i, const int j) { return 0; } void epidemic_simulation(struct game *current_game) { }