Plague-fx/src/epidemic_engine.h

16 lines
586 B
C

#ifndef _EPIDEMIC_ENGINE_H
#define _EPIDEMIC_ENGINE_H
// humans per case of the epidemic grid
#define HUMAN_PER_CASE 1000000
// count : return an int *counter[4] of the form {healthy, infected, healed, dead}
int * count(const int epidemic_grid[64][128], int counter[4]);
// can_become_infected : return 0 if the case (i, j) isn't infectable, 1 else
int can_become_infected(const int epidemic_grid[64][128], const int i, const int j);
// epidemic_simulation : simulate the propagation of the virus
void epidemic_simulation(struct game *current_game);
#endif /* _EPIDEMIC_ENGINE_H */