#include "define.h" #include "times.h" #include extern bopti_image_t img_medals; extern float level_time[]; static const float medal_multiplier[4] = {1.0, 1.2, 1.5, 2}; void check_medal(unsigned int frame_level, int id_level, int x, int y) { const float time = level_time[id_level - 1]; const int player_time = (int)((float)frame_level / FPS * 100.0); int i; i = 4; while (i-- > 0) { const int mtime = (int)(time * medal_multiplier[i] * 100.0); if (player_time <= mtime) { dsubimage(x + 15 * (3 - i), y, &img_medals, 12 * (3 - i), 0, 12, 12, DIMAGE_NONE); } } } void draw_time(int id_level) { const float time = level_time[id_level - 1]; int i; i = 4; while (i-- > 0) { const int draw_y = 140 + 20 * i; dsubimage(340, draw_y, &img_medals, 12 * (3 - i), 0, 12, 12, DIMAGE_NONE); dprint(355, draw_y + 1, C_BLACK, "%.2j", (int)(time * medal_multiplier[i] * 100)); } }