#pragma once #define MAX_HSPD 2.0 #define HFRICTION 0.2 #define HACCELERATION (MAX_HSPD * HFRICTION) void mod_accel_and_fric(float *acceleration, float *friction, int x, int y, char level[]); int mod_ice(float *acceleration, float *friction, int x, int y, char level[]); int mod_rough(float *acceleration, float *friction, int x, int y, char level[]); int mod_solid(float *acceleration, float *friction, int x, int y, char level[]);