#include #include "core.h" #include "display_engine.h" void display_background(const int background) { extern const bopti_image_t img_bground; dsubimage(0, 0, &img_bground, 0, 65 * (background - 1), 128, 64, DIMAGE_NONE); } void display_foreground(const int background, const struct game *current_game) { extern const bopti_image_t img_mutations; extern const bopti_image_t img_planes; GUNUSED int length; switch (background) { case 1: for (int i = 0; current_game->planes[i]; i++) { dsubimage(current_game->planes[i]->x - 4, current_game->planes[i]->y - 4, &img_planes, 0, 8 * (current_game->planes[i]->direction - 1), 8, 8, DIMAGE_NONE); } break; case 2: for (int i = 0; current_game->planes[i]; i++) { if (current_game->planes[i]->y + 8 < 53) dsubimage(current_game->planes[i]->x - 4, current_game->planes[i]->y - 4, &img_planes, 0, 8 * (current_game->planes[i]->direction - 1), 8, 8, DIMAGE_NONE); } int length = 74 * current_game->research / current_game->limit; dprint(9, 58, C_BLACK, "%d", current_game->dna); dline(51, 60, 51 + length, 60, C_BLACK); dline(51, 59, 51 + length, 59, C_BLACK); break; case 3: dprint(102, 37, C_BLACK, "%d", current_game->dna); length = 67 * current_game->contagion / 26; dline(57, 48, 57 + length, 48, C_BLACK); dline(57, 49, 57 + length, 49, C_BLACK); length = 67 * current_game->severity / 20; dline(57, 54, 57 + length, 54, C_BLACK); dline(57, 55, 57 + length, 55, C_BLACK); length = 67 * current_game->lethality / 33; dline(57, 60, 57 + length, 60, C_BLACK); dline(57, 61, 57 + length, 61, C_BLACK); if (current_game->symptoms_sel) dsubimage(5, 15, &img_mutations, 0, 16 * (current_game->symptoms_sel - 1), 15, 15, 0); if (current_game->abilities_sel) dsubimage(35, 15, &img_mutations, 16, 16 * (current_game->abilities_sel - 1), 15, 15, 0); if (current_game->transmissions_sel) dsubimage(65, 15, &img_mutations, 32, 16 * (current_game->transmissions_sel - 1), 15, 15, 0); break; case 6: length = 63 * current_game->healthy/ TOTAL_POP; dline(61, 31, 61 + length, 31, C_BLACK); dline(61, 32, 61 + length, 32, C_BLACK); length = 63 * current_game->infected / TOTAL_POP; dline(61, 39, 61 + length, 39, C_BLACK); dline(61, 40, 61 + length, 40, C_BLACK); length = 63 * current_game->dead / TOTAL_POP; dline(61, 47, 61 + length, 47, C_BLACK); dline(61, 48, 61 + length, 48, C_BLACK); length = 63 * current_game->cured / TOTAL_POP; dline(61, 55, 61 + length, 55, C_BLACK); dline(61, 56, 61 + length, 56, C_BLACK); break; } } void display_mutation(const struct game *current_game, const int mutation_menu, const int cursor_x, const int cursor_y) { extern const bopti_image_t img_mutations; extern bopti_image_t img_piece; // Load symptoms extern struct mutation_table mt_symptoms_1; extern struct mutation_table mt_symptoms_2; extern struct mutation_table mt_symptoms_3; // Load abilities extern struct mutation_table mt_abilities_1; extern struct mutation_table mt_abilities_2; extern struct mutation_table mt_abilities_3; // Load transmissions extern struct mutation_table mt_transmissions_1; extern struct mutation_table mt_transmissions_2; extern struct mutation_table mt_transmissions_3; int table[4][8]; if (mutation_menu == 1) { if (current_game->symptoms < 4) init_mat(8, 4, table, mt_symptoms_1.data); else if (current_game->symptoms < 8) init_mat(8, 4, table, mt_symptoms_2.data); else init_mat(8, 4, table, mt_symptoms_3.data); } if (mutation_menu == 2) { if (current_game->abilities < 2) init_mat(8, 4, table, mt_abilities_1.data); else if (current_game->abilities < 4) init_mat(8, 4, table, mt_abilities_2.data); else init_mat(8, 4, table, mt_abilities_3.data); } if (mutation_menu == 3) { if (current_game->transmissions < 5) init_mat(8, 4, table, mt_transmissions_1.data); else if (current_game->transmissions < 10) init_mat(8, 4, table, mt_transmissions_2.data); else init_mat(8, 4, table, mt_transmissions_3.data); } dclear(C_WHITE); for (int i = 0 ; i < 4 ; i++) { for (int j = 0 ; j < 8; j++) { if (table[i][j]) dsubimage(i*16, j*16, &img_mutations, 16 * (mutation_menu - 1), 0, 16 * (table[i][j] - 1), 15, 15); } } dimage(16 * (cursor_x - 1), 16 * (cursor_y - 1), &img_piece); dupdate(); } void init_mat(int x, int y, int dest[][x], int src[][x]) { for (int i = 0 ; i < x ; i++) { for (int j = 0 ; j < y ; j++) { dest[j][i] = src[j][i]; } } }