#ifndef _PLAGUE_DISPLAY_ENGINE_H #define _PLAGUE_DISPLAY_ENGINE_H // display_background : display the background void display_background(const int background); // display_foreground : display the foreground, planes, statistics void display_foreground(const int background, const struct game *current_game); // display_mutation : display the mutation selection screen void display_mutation(const struct game *current_game, const int mutation_menu, const int cursor_x, const int cursor_y); // init_mat : copy src into dest void init_mat(int x, int y, int dest[][x], int src[][x]); #endif /* _PLAGUE_DISPLAY_ENGINE_H */