crystal-tower/inc/player.h

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2021-11-10 06:15:41 +01:00
#pragma once
#include "vec.h"
struct Player {
struct Vec pos;
struct VecF spd;
struct VecF rem;
};
struct Player player_new(struct Vec pos);
void player_update(struct Player *restrict);
void player_draw(struct Player *restrict);