code mvp done lezgo

This commit is contained in:
KikooDX 2021-11-11 16:59:37 +01:00
parent 31536578fa
commit 44a944c00c
11 changed files with 71 additions and 24 deletions

View File

@ -24,7 +24,8 @@ set(SOURCES
)
set(LEVELS
lvl/test.kble
lvl/0.kble
lvl/2.kble
)
set(ASSETS

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@ -15,11 +15,12 @@ struct Level {
int height;
int size;
char *data;
struct LevelBin *source;
int id;
};
void level_load(struct LevelBin *);
void level_load(int id);
void level_reload(void);
void level_next(void);
void level_free(void);
void level_draw(void);
struct Vec level_find(enum Tile);

View File

@ -5,5 +5,6 @@ enum Tile {
TILE_SOLID,
TILE_PLAYER,
TILE_SHATTERED,
TILE_OOB = TILE_VOID
TILE_OOB,
TILE_NEXT,
};

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@ -3,3 +3,4 @@
int sign(int);
float signf(float);
int abs(int);
float absf(float);

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@ -9,26 +9,39 @@
#include <stdlib.h>
static struct Level self;
extern struct LevelBin lvl_0;
extern struct LevelBin lvl_2;
static const struct LevelBin *levels[] = {&lvl_0, &lvl_2, NULL};
void
level_load(struct LevelBin *s)
level_load(int id)
{
const struct LevelBin *s = levels[id];
int i = s->width * s->height;
self.width = s->width;
self.height = s->height;
self.size = i;
self.data = malloc(i);
self.source = s;
self.id = 0;
while (i-- > 0)
self.data[i] = s->data[i];
player_init(level_find(TILE_PLAYER));
particles_init();
}
void
level_reload(void)
{
level_load(self.source);
player_init(level_find(TILE_PLAYER));
particles_init();
level_load(self.id);
}
void
level_next(void)
{
if (levels[self.id + 1])
level_load(self.id + 1);
else
level_reload();
}
void
@ -54,8 +67,9 @@ level_draw(void)
const int rx = tile % tileset_width * TILE_SIZE;
const int ry = tile / tileset_width * TILE_SIZE;
dsubimage(sx, sy, &bimg_tileset, rx, ry, TILE_SIZE, TILE_SIZE,
DIMAGE_NONE);
if (tile && tile != TILE_OOB)
dsubimage(sx, sy, &bimg_tileset, rx, ry, TILE_SIZE,
TILE_SIZE, DIMAGE_NONE);
if (++x >= self.width) {
x = 0;
@ -81,7 +95,9 @@ level_find(enum Tile seek)
enum Tile
level_get(int x, int y)
{
if (x < 0 || y < 0 || x >= self.width || y >= self.height)
if (y < 0)
return TILE_NEXT;
if (x < 0 || x >= self.width || y >= self.height)
return TILE_OOB;
return self.data[x + y * self.width];
}
@ -109,6 +125,5 @@ level_set_px(int x, int y, enum Tile v)
int
level_oob(int x, int y)
{
return x < 0 || x >= self.width * TILE_SIZE || y < 0 ||
y >= self.height * TILE_SIZE;
return level_get_px(x, y) == TILE_OOB;
}

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@ -9,8 +9,6 @@
#include <gint/display.h>
#include <gint/timer.h>
extern struct LevelBin lvl_test;
static void update(void);
static void draw(void);
static int callback(volatile int *);
@ -26,7 +24,7 @@ main(void)
GINT_CALL(callback, &has_ticked));
timer_start(timer);
input_init();
level_load(&lvl_test);
level_load(0);
camera_init(player_pos());
while (!input_down(K_EXIT)) {

View File

@ -14,6 +14,7 @@ static int jump(int on_ground);
static void walljump(void);
static void death(void);
static int oob(int x, int y);
static int collide_tile(int x, int y, enum Tile);
static int collide_solid(int x, int y);
void
@ -75,6 +76,13 @@ player_update(void)
/* death */
if (oob(self.pos.x, self.pos.y)) {
death();
return;
}
/* next level */
if (collide_tile(self.pos.x, self.pos.y, TILE_NEXT)) {
level_next();
return;
}
player_move(player_update_rem());
@ -154,6 +162,7 @@ player_update_rem(void)
void
player_move(struct Vec spd)
{
int vertical_shatter = 0;
float sign_x = signf(self.spd.x);
const float sign_y = signf(self.spd.y);
if (!sign_x && !sign_y)
@ -170,23 +179,38 @@ player_move(struct Vec spd)
self.pos.y += spd.y;
if (collide_solid(self.pos.x, self.pos.y)) {
vertical_shatter = (absf(self.spd.y) > MAX_WALK_SPEED)
? (sign(self.spd.y))
: (0);
self.spd.y = 0.0f;
self.rem.y = 0.0f;
}
while (collide_solid(self.pos.x, self.pos.y)) {
self.pos.y -= sign_y;
}
if (vertical_shatter == -1) {
struct Vec shatter_pos = VEC(self.pos.x, self.pos.y);
shatter_pos.y +=
(vertical_shatter == 1) ? (PLAYER_HEIGHT) : (-1);
shatter(shatter_pos.x, shatter_pos.y);
shatter_pos.x += PLAYER_WIDTH - 1;
shatter(shatter_pos.x, shatter_pos.y);
}
}
static int
collide_tile(int x, int y, enum Tile t)
{
const int x2 = x + PLAYER_WIDTH - 1;
const int y2 = y + PLAYER_HEIGHT - 1;
return level_get_px(x, y) == t || level_get_px(x, y2) == t ||
level_get_px(x2, y) == t || level_get_px(x2, y2) == t;
}
static int
collide_solid(int x, int y)
{
const int x2 = x + PLAYER_WIDTH - 1;
const int y2 = y + PLAYER_HEIGHT - 1;
return level_get_px(x, y) == TILE_SOLID ||
level_get_px(x, y2) == TILE_SOLID ||
level_get_px(x2, y) == TILE_SOLID ||
level_get_px(x2, y2) == TILE_SOLID;
return collide_tile(x, y, TILE_SOLID);
}
static int

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@ -9,7 +9,7 @@ sign(int n)
float
signf(float n)
{
return (n > 0.0) - (n < 0.0);
return (n > 0.0f) - (n < 0.0f);
}
int
@ -17,3 +17,9 @@ abs(int n)
{
return (n > 0) ? (n) : (-n);
}
float
absf(float n)
{
return (n > 0.0f) ? (n) : (-n);
}