#pragma once #include "tile.h" #include "vec.h" #include struct LevelBin { uint8_t format; uint8_t chunk_size; uint16_t width; uint16_t height; uint8_t data[]; } __attribute__((__packed__)); struct Level { int width; int height; int size; uint8_t *data; int id; }; void level_load(int id); void level_reload(void); void level_next(void); void level_free(void); void level_draw(void); struct Vec level_find(enum Tile); enum Tile level_get(int x, int y); enum Tile level_get_px(int x, int y); void level_set(int x, int y, enum Tile v); void level_set_px(int x, int y, enum Tile v); int level_oob(int x, int y);