#pragma once /* use this to get user input, NOT gint/keyboard.h */ enum Key { K_JUMP, K_PUNCH, K_UP, K_DOWN, K_LEFT, K_RIGHT, K_EXIT, K_COUNT }; enum KeyState { KS_UP, KS_RELEASE, KS_DOWN, KS_PRESS }; struct Input { int keys[K_COUNT]; enum KeyState states[K_COUNT]; }; /* called by main.c once */ void input_init(void); /* call this to update key states once per frame */ void input_update(void); int input_down(enum Key); int input_pressed(enum Key); int input_up(enum Key); int input_released(enum Key);