crystal-tower/inc/tile.h

16 lines
183 B
C

#pragma once
enum Tile {
TILE_VOID,
TILE_SOLID,
TILE_PLAYER,
TILE_SHATTERED,
TILE_THUNDER,
TILE_SPIKE_U,
TILE_SPIKE_D,
TILE_SPIKE_R,
TILE_SPIKE_L,
TILE_NEXT,
TILE_OOB,
};