crystal-tower/src/level.c

51 lines
961 B
C

#include "level.h"
#include "conf.h"
#include <gint/display.h>
#include <stdlib.h>
struct Level
level_load(struct LevelBin *restrict s)
{
struct Level level;
int i = s->width * s->height;
level.width = s->width;
level.height = s->height;
level.data = malloc(i);
while (i-- > 0) {
level.data[i] = s->data[i];
}
return level;
}
void
level_free(struct Level *restrict s)
{
free(s->data);
}
void
level_draw(struct Level *restrict s)
{
extern bopti_image_t bimg_tileset;
const int tileset_width = bimg_tileset.width / TILE_SIZE;
int i;
int x = 0;
int y = 0;
for (i = 0; i < s->width * s->height; i++) {
const int sx = x * TILE_SIZE;
const int sy = y * TILE_SIZE;
const int tile = s->data[i];
const int rx = tile % tileset_width * TILE_SIZE;
const int ry = tile / tileset_width * TILE_SIZE;
dsubimage(sx, sy, &bimg_tileset, rx, ry, TILE_SIZE, TILE_SIZE,
DIMAGE_NONE);
if (++x >= s->width) {
x = 0;
y++;
}
}
}