crystal-tower/src/main.c

75 lines
1.1 KiB
C

#include "camera.h"
#include "conf.h"
#include "input.h"
#include "level.h"
#include "player.h"
#include "vec.h"
#include <gint/cpu.h>
#include <gint/display.h>
#include <gint/timer.h>
extern struct LevelBin lvl_test;
static void update(void);
static void draw(void);
static int callback(volatile int *);
int
main(void)
{
int timer;
int frameskip = 1;
volatile int has_ticked = 0;
timer = timer_configure(TIMER_ANY, 1000000 / TARGET_FPS,
GINT_CALL(callback, &has_ticked));
timer_start(timer);
input_init();
level_load(&lvl_test);
player_init(level_find(TILE_VOID));
camera_init(player_pos());
while (!input_pressed(K_EXIT)) {
int i;
for (i = 0; i < frameskip; i++) {
if (has_ticked > frameskip) {
frameskip = has_ticked;
}
while (!has_ticked)
sleep();
while (has_ticked)
has_ticked = 0;
update();
}
draw();
}
timer_stop(timer);
level_free();
return 1;
}
static void
update(void)
{
input_update();
player_update();
camera_update();
}
static void
draw(void)
{
dclear(C_BLACK);
level_draw();
player_draw();
dupdate();
}
static int
callback(volatile int *arg)
{
*arg += 1;
return 0;
}