mirror of https://git.sr.ht/~kikoodx/crystal-tower
75 lines
1.1 KiB
C
75 lines
1.1 KiB
C
#include "camera.h"
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#include "conf.h"
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#include "input.h"
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#include "level.h"
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#include "player.h"
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#include "vec.h"
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#include <gint/cpu.h>
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#include <gint/display.h>
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#include <gint/timer.h>
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extern struct LevelBin lvl_test;
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static void update(void);
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static void draw(void);
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static int callback(volatile int *);
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int
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main(void)
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{
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int timer;
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int frameskip = 1;
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volatile int has_ticked = 0;
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timer = timer_configure(TIMER_ANY, 1000000 / TARGET_FPS,
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GINT_CALL(callback, &has_ticked));
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timer_start(timer);
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input_init();
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level_load(&lvl_test);
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player_init(level_find(TILE_VOID));
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camera_init(player_pos());
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while (!input_pressed(K_EXIT)) {
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int i;
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for (i = 0; i < frameskip; i++) {
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if (has_ticked > frameskip) {
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frameskip = has_ticked;
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}
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while (!has_ticked)
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sleep();
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while (has_ticked)
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has_ticked = 0;
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update();
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}
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draw();
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}
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timer_stop(timer);
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level_free();
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return 1;
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}
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static void
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update(void)
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{
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input_update();
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player_update();
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camera_update();
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}
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static void
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draw(void)
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{
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dclear(C_BLACK);
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level_draw();
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player_draw();
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dupdate();
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}
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static int
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callback(volatile int *arg)
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{
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*arg += 1;
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return 0;
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}
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