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#pragma once
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#include "vec.h"
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struct Player {
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struct Vec pos;
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struct VecF spd;
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struct VecF rem;
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};
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void player_init(struct Vec pos);
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void player_update(void);
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void player_draw(void);
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/* return truncated speed */
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struct Vec player_update_rem(void);
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void player_move(struct Vec spd);
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