mirror of https://git.sr.ht/~kikoodx/crystal-tower
96 lines
1.7 KiB
C
96 lines
1.7 KiB
C
#include "level.h"
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#include "conf.h"
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#include "tile.h"
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#include "vec.h"
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#include <gint/display.h>
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#include <stdlib.h>
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static struct Level self;
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void
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level_load(struct LevelBin *s)
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{
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int i = s->width * s->height;
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self.width = s->width;
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self.height = s->height;
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self.size = i;
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self.data = malloc(i);
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while (i-- > 0) {
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self.data[i] = s->data[i];
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}
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}
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void
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level_free(void)
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{
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free(self.data);
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}
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void
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level_draw(void)
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{
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extern bopti_image_t bimg_tileset;
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const int tileset_width = bimg_tileset.width / TILE_SIZE;
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int i;
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int x = 0;
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int y = 0;
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for (i = 0; i < self.size; i++) {
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const int sx = x * TILE_SIZE;
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const int sy = y * TILE_SIZE;
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const int tile = self.data[i];
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const int rx = tile % tileset_width * TILE_SIZE;
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const int ry = tile / tileset_width * TILE_SIZE;
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dsubimage(sx, sy, &bimg_tileset, rx, ry, TILE_SIZE, TILE_SIZE,
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DIMAGE_NONE);
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if (++x >= self.width) {
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x = 0;
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y++;
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}
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}
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}
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struct Vec
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level_find(enum Tile seek)
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{
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int i;
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for (i = 0; i < self.size; i++) {
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const enum Tile tile = self.data[i];
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if (tile == seek) {
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return VEC(i % self.width * TILE_SIZE,
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(int)(i / self.height) * TILE_SIZE);
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}
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}
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return VEC(0, 0);
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}
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enum Tile
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level_get(int x, int y)
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{
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if (x < 0 || y < 0 || x >= self.width || y >= self.height)
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return TILE_OOB;
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return self.data[x + y * self.width];
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}
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enum Tile
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level_get_px(int x, int y)
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{
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return level_get(x / TILE_SIZE, y / TILE_SIZE);
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}
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void
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level_set(int x, int y, enum Tile v)
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{
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if (x < 0 || y < 0 || x >= self.width || y >= self.height)
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return;
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self.data[x + y * self.size] = v;
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}
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void
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level_set_px(int x, int y, enum Tile v)
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{
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level_set(x / TILE_SIZE, y / TILE_SIZE, v);
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}
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