freak-engine/src/wall/init.c

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#include "layers.h"
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#include "wall.h"
#include <gint/display.h>
void
wall_init(struct Wall *restrict w, int x, int y, int width, int height)
{
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entity_init(w, x, y, 0, 0, width, height, L_SOLID, C_DARK);
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}