#include "layers.h" #include "player.h" #include void player_init(struct Player *p, int x, int y) { entity_init(p, x, y, 2, 2, 12, 12, L_PUSHABLE, C_BLUE); p->spd_x = 0.0; p->spd_y = 0.0; p->rem_x = 0.0; p->rem_y = 0.0; }