/* SPDX-License-Identifier: GPL-3.0-or-later */ /* Copyright (C) 2021 KikooDX */ #include #include #include #include #include "level.h" extern tile_t level[LEVEL_SIZE]; extern int level_id; extern char *fatal_error_msg; extern int debug_value; int main(void) { dclear(C_WHITE); dtext(1, 1, C_BLACK, "loading level (well trying to)..."); dupdate(); level_id = 0; gint_switch(level_load); dclear(C_BLACK); dtext(1, 1, C_WHITE, fatal_error_msg); dprint(1, 20, C_WHITE, "%d", debug_value); dupdate(); getkey(); gint_switch(level_save); dclear(C_WHITE); dtext(1, 1, C_BLACK, fatal_error_msg); dprint(1, 20, C_BLACK, "%d", debug_value); dupdate(); getkey(); return 1; }