hyperultra/src/game.c

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#include "game.h"
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#include "map.h"
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#include <string.h>
void
game_init(Game *this)
{
memset(this, 0, sizeof(*this));
}
void
game_deinit(Game *this)
{
(void)this;
}
void
game_update(Game *this)
{
for (int i = 0; i < MAX_ENTITIES; i++) {
Entity *const e = &this->entities[i];
if (e->type != ET_NONE && e->update != NULL)
e->update(e, this);
}
}
void
game_draw(Game *this)
{
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map_draw();
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for (int i = 0; i < MAX_ENTITIES; i++) {
Entity *const e = &this->entities[i];
if (e->type != ET_NONE && e->draw != NULL)
e->draw(e, this);
}
}
Entity *
game_create_entity(Game *this)
{
Entity *e = &this->entities[MAX_ENTITIES - 1];
for (int i = 0; i < MAX_ENTITIES; i++)
if (this->entities[i].type == ET_NONE) {
e = &this->entities[i];
break;
}
e->type = ET_NONE;
e->uuid = this->uuid;
this->uuid += 1;
return e;
}