fix was bugged
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5671f6ba12
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@ -17,11 +17,10 @@ IMPL_UPDATE() {
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if (fabs(this->player.scale_x - 1.0) < 0.05) this->player.scale_x = 1.01;
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if (fabs(this->player.scale_y - 1.0) < 0.05) this->player.scale_y = 1.01;
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if (this->vel[1] == 0.0 && on_ground)
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if (this->vel[1] >= 0.0 && on_ground) {
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this->player.rot_speed = 0.0;
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if (on_ground)
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this->player.angle = 0.0;
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else {
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} else {
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this->player.angle += this->player.rot_speed;
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this->player.rot_speed *= 0.95;
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}
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