polish title screen

This commit is contained in:
kdx 2023-03-23 21:28:39 +01:00
parent 65a36b0fc4
commit 5404057af3
2 changed files with 16 additions and 6 deletions

View File

@ -15,7 +15,7 @@ draw_square(double size, double angle)
void
background_update(Game *g)
{
if (game_entity_count(g, entity_type("player")) > 0)
if (g != NULL && game_entity_count(g, entity_type("player")) > 0)
tick += 1.0;
else
tick += 0.25;
@ -24,6 +24,8 @@ background_update(Game *g)
void
background_draw(void)
{
if (!tick)
return;
LZY_DrawSetColor(BLACK);
draw_square(300 * sin(tick / 50), tick / 40);
draw_square(300 * sin(tick / 40), tick / 30);

View File

@ -23,17 +23,24 @@ int main(void)
}
game_init(game);
int hold = 0;
double hold = 0;
int stage = 0;
while (!LZY_ShouldQuit()) {
extern double tick;
LZY_CycleEvents();
input_update();
if (input_down(K_O))
if (input_down(K_O)) {
hold += 1;
else
hold -= 3;
if (hold < 0)
tick += 1;
} else {
hold *= 0.9;
tick *= 0.9;
}
if (hold < 1.0 / 128) {
hold = 0;
tick = 0;
}
LZY_Log("%f %f", hold, tick);
if (hold > 50) {
if (stage == 1)
break;
@ -61,6 +68,7 @@ int main(void)
LZY_DrawText(48, y += 48, "hold SHIFT to continue");
if (hold)
LZY_DrawFillRect(0, DISPLAY_HEIGHT - 24, hold * 8, 24);
background_draw();
LZY_DrawEnd();
}