turbo
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@ -40,6 +40,9 @@ player_update(Entity *this, Game *g)
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this->player.scale_y = 1.5;
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break;
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}
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} else if (on_ground && input_down(K_X)) {
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this->vel[0] *= 3;
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this->player.scale_x *= 1.05;
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}
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entity_move(this, g);
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