kdx
|
01258f1432
|
tweaks
|
2023-09-24 12:15:34 +02:00 |
kdx
|
3e8e99394c
|
i think this should go
|
2023-05-31 11:14:04 +02:00 |
kdx
|
09438266c3
|
overengineer entityimpl a bit more
|
2023-03-26 07:26:47 +00:00 |
kdx
|
83f5fc33df
|
simplify entityimpl a bit
|
2023-03-26 07:11:55 +00:00 |
kdx
|
60b9ce29c4
|
spike has no need for tick
|
2023-03-26 05:49:56 +00:00 |
kdx
|
410702a282
|
only seek deathpart type once
|
2023-03-26 05:47:47 +00:00 |
kdx
|
20d86d093f
|
entity init by name
|
2023-03-26 05:45:46 +00:00 |
kdx
|
aed7f6fa32
|
argc argv
|
2023-03-26 05:23:34 +00:00 |
kdx
|
ab6c27e4ea
|
brulez, fancy edition
|
2023-03-25 22:42:04 +01:00 |
kdx
|
71fa2705ae
|
stupid bug
|
2023-03-25 22:13:45 +01:00 |
kdx
|
4184f46b44
|
maybe_unused
|
2023-03-25 21:59:23 +01:00 |
kdx
|
5f234d1ab3
|
update lzy
|
2023-03-25 21:54:50 +01:00 |
kdx
|
fed491d65a
|
don't lag pls
|
2023-03-25 10:25:37 +01:00 |
kdx
|
b1e98630da
|
filler episode
|
2023-03-25 10:09:05 +01:00 |
kdx
|
89c9c1b351
|
snek
|
2023-03-24 23:34:26 +01:00 |
kdx
|
5cb3ca4d1c
|
kekpart
|
2023-03-24 23:33:26 +01:00 |
kdx
|
c2f29cd7b9
|
ditch able for our boi tiled
|
2023-03-24 23:31:41 +01:00 |
kdx
|
e236ce10d4
|
optimize spike drawing
|
2023-03-23 22:42:37 +01:00 |
kdx
|
303393050d
|
less cringe
|
2023-03-23 22:29:27 +01:00 |
kdx
|
6a0392d7a0
|
build for calc
|
2023-03-23 22:10:37 +01:00 |
kdx
|
2d54dc7915
|
mdr
|
2023-03-23 22:05:59 +01:00 |
kdx
|
ce9dd19840
|
trailblazer
|
2023-03-23 21:49:49 +01:00 |
kdx
|
5404057af3
|
polish title screen
|
2023-03-23 21:28:39 +01:00 |
kdx
|
65a36b0fc4
|
title screen and instructions
|
2023-03-23 21:19:59 +01:00 |
kdx
|
fdaf9a4077
|
nuancierdesaut
|
2023-03-23 16:44:57 +01:00 |
kdx
|
9e00511b26
|
i'm not sorry
|
2023-03-23 16:16:22 +01:00 |
kdx
|
030d8a78d0
|
lowkey
|
2023-03-21 22:24:24 +01:00 |
kdx
|
8126658a43
|
display level names
|
2023-03-21 22:19:31 +01:00 |
kdx
|
d34c041657
|
berkeley font
|
2023-03-21 21:57:03 +01:00 |
kdx
|
7f90ffd345
|
nerf the snaky snake
|
2023-03-21 21:37:07 +01:00 |
kdx
|
96163690d4
|
calculate spike angle once per frame
|
2023-03-21 21:31:26 +01:00 |
kdx
|
a262d35146
|
hope this doesn't lag
|
2023-03-21 21:29:20 +01:00 |
kdx
|
4beddb454c
|
exit direction
|
2023-03-21 21:17:54 +01:00 |
kdx
|
176ed005d8
|
fix was bugged
|
2023-03-20 18:59:48 +01:00 |
kdx
|
5671f6ba12
|
game wasn't hard enough
|
2023-03-20 18:51:59 +01:00 |
kdx
|
aeeddc8a00
|
player angle only resets on floor
|
2023-03-20 18:41:00 +01:00 |
kdx
|
2ae473a021
|
exit was cringe
|
2023-03-20 18:29:06 +01:00 |
kdx
|
9a75800f10
|
spinny player
|
2023-03-19 06:16:10 +00:00 |
kdx
|
2dad06ba4c
|
pixel perfect upscale
|
2023-03-19 05:50:07 +00:00 |
kdx
|
49d6b57dd0
|
accentuate jump squish effect
|
2023-03-19 05:06:22 +00:00 |
kdx
|
3e0db95027
|
smol player moves through time
|
2023-03-19 05:01:50 +00:00 |
kdx
|
c44b040a90
|
who needs textures?
|
2023-03-19 04:57:16 +00:00 |
kdx
|
2fd531436f
|
slowdown particles as well
|
2023-03-19 04:52:04 +00:00 |
kdx
|
21f07a88c2
|
slowdown on death
|
2023-03-19 04:49:14 +00:00 |
kdx
|
06e5d62f32
|
waky waky
|
2023-03-19 03:54:43 +01:00 |
kdx
|
fd2c1baa4e
|
spikes!
|
2023-03-19 01:37:14 +01:00 |
kdx
|
56d1c26ede
|
tick is global now
|
2023-03-19 01:30:10 +01:00 |
kdx
|
b859924fe6
|
spike do nothing
|
2023-03-19 01:28:54 +01:00 |
kdx
|
a9952fb491
|
move rotating rect code out of background
|
2023-03-19 01:24:25 +01:00 |
kdx
|
72e8a34ff3
|
not a bug no more
|
2023-03-19 00:32:13 +01:00 |