#pragma once #include "entity.h" #include "rotrect.h" enum { MAX_ENTITIES = 128 }; typedef struct Game { unsigned int uuid; bool queue_next_scene; int queue_restart_scene; int player_dir; int show_ui; Rect spike_rect; Rect spike_irect; Entity entities[MAX_ENTITIES]; } Game; void game_init(Game *this); void game_deinit(Game *this); void game_update(Game *this); void game_draw(Game *this); void game_restart_scene(Game *this); Entity *game_create_entity(Game *this); int game_entity_count(Game *this, unsigned int type); Entity *game_get_entity(Game *this, unsigned int type);