#include "entityimpl.h" #include "rotrect.h" extern long tick; IMPL_UPDATE() { } IMPL_END IMPL_DRAW() { const double angle = (float)tick / 16; rotrect(this->pos[0], this->pos[1], 10, 10, angle); rotrect(this->pos[0], this->pos[1], 10, 10, -angle); } IMPL_END IMPL_INIT(spike) { this->height = this->width = 8; } IMPL_END