.. |
background.c
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build for calc
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2023-03-23 22:10:37 +01:00 |
background.h
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slowdown on death
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2023-03-19 04:49:14 +00:00 |
cfg.h
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berkeley font
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2023-03-21 21:57:03 +01:00 |
deathpart.c
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overengineer entityimpl a bit more
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2023-03-26 07:26:47 +00:00 |
deathpart.h
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entity init by name
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2023-03-26 05:45:46 +00:00 |
entity.c
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overengineer entityimpl a bit more
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2023-03-26 07:26:47 +00:00 |
entity.h
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simplify entityimpl a bit
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2023-03-26 07:11:55 +00:00 |
entityimpl.h
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overengineer entityimpl a bit more
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2023-03-26 07:26:47 +00:00 |
entitytag.c
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simplify entityimpl a bit
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2023-03-26 07:11:55 +00:00 |
entitytag.h
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overengineer entityimpl a bit more
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2023-03-26 07:26:47 +00:00 |
exit.c
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overengineer entityimpl a bit more
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2023-03-26 07:26:47 +00:00 |
exit.h
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entity init by name
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2023-03-26 05:45:46 +00:00 |
game.c
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entity init by name
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2023-03-26 05:45:46 +00:00 |
game.h
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optimize spike drawing
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2023-03-23 22:42:37 +01:00 |
input.c
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entity init by name
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2023-03-26 05:45:46 +00:00 |
input.h
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jump
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2023-03-17 16:38:10 +01:00 |
lzy.c
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berkeley font
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2023-03-21 21:57:03 +01:00 |
lzy.h
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tweaks
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2023-09-24 12:15:34 +02:00 |
main.c
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tweaks
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2023-09-24 12:15:34 +02:00 |
map.c
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tweaks
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2023-09-24 12:15:34 +02:00 |
map.h
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display level names
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2023-03-21 22:19:31 +01:00 |
player.c
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tweaks
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2023-09-24 12:15:34 +02:00 |
player.h
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entity init by name
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2023-03-26 05:45:46 +00:00 |
rotrect.c
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update lzy
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2023-03-25 21:54:50 +01:00 |
rotrect.h
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optimize spike drawing
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2023-03-23 22:42:37 +01:00 |
spike.c
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overengineer entityimpl a bit more
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2023-03-26 07:26:47 +00:00 |