hyperultra/src/entityimpl.h

27 lines
680 B
C

#pragma once
#include "game.h"
#include "cfg.h"
#include "lzy.h"
#include "entitytag.h"
#include <string.h>
#define IMPL(X) static void \
X([[maybe_unused]] Entity *this, [[maybe_unused]] Game *g)
#define IMPL_INIT(X) static Entity *init(Entity *this, int x, int y); \
__attribute__((constructor)) static void init_tag() { \
entitytags[num_entitytags].init = init; \
entitytags[num_entitytags++].name = #X; \
} \
static Entity * \
init(Entity *this, int x, int y) { do { \
memset(this, 0, sizeof(*this)); \
this->update = update; \
this->draw = draw; \
this->pos[0] = x; \
this->pos[1] = y; \
this->type = entity_type(#X); \
} while(0);
#define IMPL_END return this; }