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#include "entityimpl.h"
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#include "rotrect.h"
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IMPL(update) {}
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IMPL(draw) {
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rotrect_draw(g->spike_rect, this->pos[0], this->pos[1]);
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rotrect_draw(g->spike_irect, this->pos[0], this->pos[1]);
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}
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IMPL_INIT(spike) {
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this->height = this->width = 8;
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} IMPL_END
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