local img_path = "img/" tiles = { love.graphics.newImage(img_path.."solid_0.png"), love.graphics.newImage(img_path.."solid_1.png"), love.graphics.newImage(img_path.."red_dot.png"), love.graphics.newImage(img_path.."blue_dot.png"), love.graphics.newImage(img_path.."spike.png"), love.graphics.newImage(img_path.."elevator.png"), love.graphics.newImage(img_path.."water.png"), love.graphics.newImage(img_path.."bouncer.png"), love.graphics.newImage(img_path.."semi_solid.png"), love.graphics.newImage(img_path.."teleporter_0.png"), love.graphics.newImage(img_path.."teleporter_1.png"), love.graphics.newImage(img_path.."dust.png"), love.graphics.newImage(img_path.."spawn.png"), love.graphics.newImage(img_path.."exit.png"), } tiles_char = { '0', '1', 'r', 'b', 'v', '^', 'w', '*', '/', 't', 'T', 'd', 'S', 'E' } selected_tile = 1