#include "player.h"
#include "level.h"
#include "camera.h"
#include "input.h"
/* returns true if player died */
int play_level(uint level_id);
/* callback used for UPS control */
int callback(volatile void *arg);
void step_event(Player *player, const Level *level, Camera *camera, Input *input, uint step);
void draw_event(Player *player, const Level *level, Camera *camera, Input *input, uint step);