Fix jump buffering exploit.

This commit is contained in:
KikooDX 2021-01-10 10:47:39 +01:00
parent fc8eb2b31c
commit 01d263aa27
2 changed files with 2 additions and 1 deletions

2
levels

@ -1 +1 @@
Subproject commit f44a0a7b7d0d7e55d767f3f5406f39c49e4d7670
Subproject commit 2045e4fe5db9c475db850a64726a6c37d8ba7c99

View File

@ -151,6 +151,7 @@ void player_step(Player *player, Input *input, const Level *level, uint step) {
player->grace = 0;
player->spd.y = player->vars.jump_spd;
player->jump_held = true;
input->last_press[K_JUMP] = 0;
}
}
/* See if the player is still holding their jump button, this is