Fun fact
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@ -14,3 +14,8 @@ For FX
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```sh
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$ fxsdk build-fx
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```
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# License
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Copyright (C) 2021 KikooDX
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The source code in this repository is under the GNU GPL v.3 license.
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@ -1 +1 @@
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Subproject commit 1bfb53822cf113d6566d53dbf67d9d1333377f64
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Subproject commit c03ff50e64bc65f1245de7df1dc1f45780d6e5b5
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@ -1 +1 @@
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Subproject commit bc1e99c2db0a5c85f68b2be6c1638debb061b6ab
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Subproject commit cd8bd3150ec3d01be6545d84f864c88c002d4b1a
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@ -1,17 +1,20 @@
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/* TODO: Remove duplicates */
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#define VEC_PRECISION 16384
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#define UPS 256
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#define PXS (VEC_PRECISION / UPS)
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#define TILE_SIZE (8 * VEC_PRECISION)
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#define TILE_SIZE VEC_PRECISION
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#define VEC_DCENTER (Vec){DWIDTH / 2, DHEIGHT / 2}
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#ifdef FX9860G
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#define SCALE 1
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#define SCALE 5
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#define FPS 16
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#endif /* FX9860G */
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#ifdef FXCG50
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#define SCALE 2
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#define SCALE 16
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#define FPS 32
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#endif /* FXCG50 */
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#define TILE_PX_SIZE (8 * SCALE)
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#define TILE_PX_SIZE SCALE
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#define VEC_SCALED_DCENTER (Vec){DWIDTH / (2 * SCALE), DHEIGHT / (2 * SCALE)}
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@ -32,8 +32,8 @@ void player_init(Player *player, const Level *level) {
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player->spd.y = 0;
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player->hbox.x = TILE_SIZE - 1;
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player->hbox.y = TILE_SIZE - 1;
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player->vbox.x = 7;
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player->vbox.y = 7;
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player->vbox.x = 0;
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player->vbox.y = 0;
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player->origin.x = 0;
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player->origin.y = 0;
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player->grace = 0;
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