Better friction, kinda.
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@ -6,3 +6,4 @@ JTMM2.g*a
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levels/0.jtmm2
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src/gen_levels.c
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*.sublime-*
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JTMM2_preview_*.zip
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@ -1,8 +1,6 @@
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#ifndef _DEF_PLAYER
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#define _DEF_PLAYER
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#include <stdbool.h>
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#include "vec.h"
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typedef struct Player {
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@ -10,8 +10,8 @@
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/* TODO: Determine FRICTION and ACCELERATION from UPS. */
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#define MAX_SPD (64 * PXS)
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#define FRICTION 0.9
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#define ACCELERATION (MAX_SPD * (1 - FRICTION))
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#define FRICTION (0.95)
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#define ACCELERATION (int)(MAX_SPD * (1 - FRICTION))
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#define GRAVITY PXS
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#define JUMP_SPD (-128 * PXS)
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#define GRACE_UNITS (int)(UPS / 5)
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