From 8d559b013ac56f4f450cbf78dffa091925f95da5 Mon Sep 17 00:00:00 2001 From: KikooDX Date: Sat, 12 Sep 2020 09:54:53 +0200 Subject: [PATCH] Created .editorconfig, use 4 wide tabs everywhere. --- .editorconfig | 10 ++++++++++ src/init.c | 2 +- src/level.c | 2 +- src/main.c | 4 ++-- src/player.c | 2 +- src/vec.c | 8 ++++---- 6 files changed, 19 insertions(+), 9 deletions(-) create mode 100644 .editorconfig diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..761c342 --- /dev/null +++ b/.editorconfig @@ -0,0 +1,10 @@ +# editorconfig.org +root = true + +[*] +indent_style = tab +indent_size = 4 +end_of_line = lf +charset = utf-8 +trim_trailing_whitespace = true +insert_final_newline = true diff --git a/src/init.c b/src/init.c index e20ee82..bb7e567 100644 --- a/src/init.c +++ b/src/init.c @@ -3,7 +3,7 @@ void init() { #ifdef FX9860G - dgray(DGRAY_ON); + dgray(DGRAY_ON); #endif /* FX9860G */ #ifdef FXCG50 #endif /* FXCG50*/ diff --git a/src/level.c b/src/level.c index 0f1b7d8..ac57417 100644 --- a/src/level.c +++ b/src/level.c @@ -7,5 +7,5 @@ void level_step(Level *level) void level_draw(Level *level, Camera *camera) { - /* TODO */ + /* TODO */ } diff --git a/src/main.c b/src/main.c index 9ccd4ff..f7a37eb 100644 --- a/src/main.c +++ b/src/main.c @@ -1,4 +1,4 @@ -#include +w#include #include #include @@ -17,7 +17,7 @@ int main(void) Player player = { .position = (Vec){32, 32} }; - + /* create level */ Level level = { .width = 0, diff --git a/src/player.c b/src/player.c index 89424a0..1e53f33 100644 --- a/src/player.c +++ b/src/player.c @@ -9,5 +9,5 @@ void player_step(Player *player) void player_draw(Player *player, Camera *camera) { - dpixel(player->position.x, player->position.y, C_BLACK); + dpixel(player->position.x, player->position.y, C_BLACK); } diff --git a/src/vec.c b/src/vec.c index 7aaeeb0..1260738 100644 --- a/src/vec.c +++ b/src/vec.c @@ -2,12 +2,12 @@ void vec_add(Vec *vector, Vec force) { - vector->x += force.x; - vector->y += force.y; + vector->x += force.x; + vector->y += force.y; } void vec_sub(Vec *vector, Vec force) { - vector->x -= force.x; - vector->y -= force.y; + vector->x -= force.x; + vector->y -= force.y; }