diff --git a/src/camera.c b/src/camera.c index 7f2a760..acd3c67 100644 --- a/src/camera.c +++ b/src/camera.c @@ -41,8 +41,8 @@ void camera_init(Camera *camera, Player *player, const Level *level) { /* level is single screen */ /* We calculate the offset and setup the camera to center everything. */ - const Vec screen_center_precise = {level->width * TILE_SIZE / (2 * SCALE), - level->height * TILE_SIZE / (2 * SCALE)}; + const Vec screen_center_precise = {level->width * TILE_SIZE / 2, + level->height * TILE_SIZE / 2}; vec_cpy(&camera->min, screen_center_precise); vec_cpy(&camera->max, screen_center_precise); }