Vector functions should now be inline

This commit is contained in:
KikooDX 2021-01-14 14:27:14 +01:00
parent 9944f34055
commit d26c200ade
1 changed files with 10 additions and 10 deletions

View File

@ -2,49 +2,49 @@
#include "vec.h"
void vec_cpy(Vec *destination, Vec source) {
extern inline void vec_cpy(Vec *destination, Vec source) {
/* memcpy for vectors */
destination->x = source.x;
destination->y = source.y;
}
void vec_add(Vec *vector, Vec force) {
extern inline void vec_add(Vec *vector, Vec force) {
/* addition */
vector->x += force.x;
vector->y += force.y;
}
void vec_sub(Vec *vector, Vec force) {
extern inline void vec_sub(Vec *vector, Vec force) {
/* substraction */
vector->x -= force.x;
vector->y -= force.y;
}
void vec_mul(Vec *vector, int scale) {
extern inline void vec_mul(Vec *vector, int scale) {
/* multiplication */
vector->x *= scale;
vector->y *= scale;
}
void vec_mulf(Vec *vector, float scale) {
extern inline void vec_mulf(Vec *vector, float scale) {
/* floating point multiplication */
vector->x *= scale;
vector->y *= scale;
}
void vec_div(Vec *vector, int scale) {
extern inline void vec_div(Vec *vector, int scale) {
/* division */
vector->x /= scale;
vector->y /= scale;
}
void vec_divf(Vec *vector, float scale) {
extern inline void vec_divf(Vec *vector, float scale) {
/* floating point division */
vector->x /= scale;
vector->y /= scale;
}
void vec_lerp(Vec *from, Vec to, float scale) {
extern inline void vec_lerp(Vec *from, Vec to, float scale) {
/* A linear interpolation function, can be used for camera and
* animations. 'scale' is the transformation speed, 1 being
* instant. */
@ -52,7 +52,7 @@ void vec_lerp(Vec *from, Vec to, float scale) {
from->y = from->y * (1 - scale) + to.y * scale;
}
void vec_clamp(Vec *to_limit, Vec min, Vec max) {
extern inline void vec_clamp(Vec *to_limit, Vec min, Vec max) {
/* clamp a vector between two points */
if (to_limit->x < min.x) to_limit->x = min.x;
if (to_limit->y < min.y) to_limit->y = min.y;
@ -60,7 +60,7 @@ void vec_clamp(Vec *to_limit, Vec min, Vec max) {
if (to_limit->y > max.y) to_limit->y = max.y;
}
void vec_drect(Vec top_left, Vec bottom_right, int color) {
extern inline void vec_drect(Vec top_left, Vec bottom_right, int color) {
/* Draw a rectangle corresponding to two vectors position with
* given 'color'.
*/