KikooDX
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1844b66e09
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Simplified a bit and cleaned up collision code
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2021-01-05 16:24:55 +01:00 |
KikooDX
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f8c6953803
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Tile and bitmask system base
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2021-01-04 18:02:11 +01:00 |
KikooDX
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8dc31ce32f
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Functionnal collision and movement code, it's pretty slow though (see TODO in player.c)
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2020-12-22 10:53:01 +01:00 |
KikooDX
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559c00a840
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Use `bool` instead of `_Bool`
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2020-09-28 14:05:41 +02:00 |
KikooDX
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01c8782e8c
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Meh collision system, good enough for now. Can be "playtested"
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2020-09-28 12:53:04 +02:00 |
KikooDX
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62cdb1ec7f
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[new] Collision system base + miscellaneous code improvements and small bugfixes
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2020-09-22 13:20:16 +02:00 |