#include "tiles.h" Tile_flags tile_get_flags(Tile tile) { switch (tile) { case ID_AIR: return P_AIR; break; case ID_SPIKE: return P_SPIKE; break; case ID_WATER: return P_WATER; break; case ID_ICE_0: case ID_ICE_1: case ID_ICE_2: case ID_ICE_3: case ID_ICE_4: return P_ICE; break; case ID_GLUE: return P_GLUE; break; case ID_SLIME: case ID_BASE_0: case ID_BASE_1: case ID_BASE_2: case ID_BASE_3: case ID_BASE_4: case ID_BASE_5: case ID_BASE_6: case ID_BASE_7: case ID_BASE_8: case ID_BASE_9: case ID_BASE_10: case ID_BASE_11: case ID_BASE_12: case ID_BASE_13: case ID_BASE_14: case ID_BASE_15: return P_BASE; break; default: return P_UNKNOWN; break; } }