This repository has been archived on 2022-01-13. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
KikooDX 431297fa62 Custom icons, admire my pixel art skilz 2020-09-22 17:24:27 +02:00
assets-cg Custom icons, admire my pixel art skilz 2020-09-22 17:24:27 +02:00
assets-fx Custom icons, admire my pixel art skilz 2020-09-22 17:24:27 +02:00
include [new] Collision system base + miscellaneous code improvements and small bugfixes 2020-09-22 13:20:16 +02:00
levels Debug level display works, fixed mistakes here and there 2020-09-21 12:01:54 +02:00
src [level.c] Bellow opti now use SCALE (I forget it all the time, am I cursed?) 2020-09-22 13:49:59 +02:00
.editorconfig [minor] Fixed a mistake in the .editoconfig :s 2020-09-15 12:24:05 +02:00
.gitignore Debug level display works, fixed mistakes here and there 2020-09-21 12:01:54 +02:00
Makefile First commit 🎉 2020-09-10 15:44:26 +02:00
README.md [README.md] Created with basic build instructions. 2020-09-21 14:58:56 +02:00
make_levels.sh Debug level display works, fixed mistakes here and there 2020-09-21 12:01:54 +02:00
project.cfg First commit 🎉 2020-09-10 15:44:26 +02:00

README.md

Build instructions

Using the fxsdk and latest version of gint. Requires luajit.

For CG

$ ./make_levels.sh
$ fxsdk build-cg

For FX

$ ./make_levels.sh
$ fxsdk build-fx