37 lines
899 B
C
37 lines
899 B
C
#include <gint/display.h>
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#include "player.h"
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#include "camera.h"
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#include "input.h"
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void player_step(Player *player, Input *input)
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{
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Vec move = {
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input_is_down(*input, K_RIGHT) - input_is_down(*input, K_LEFT),
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input_is_down(*input, K_DOWN) - input_is_down(*input, K_UP)
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};
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#ifdef FX9860G
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vec_div(&move, 50);
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#endif /* FX9860G */
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#ifdef FXCG50
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vec_mul(&move, 2);
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#endif /* FXCG50 */
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vec_add(&player->pos, move);
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}
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void player_draw(Player *player, Camera *camera)
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{
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Vec draw_pos_tl;
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Vec draw_pos_br;
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vec_cpy(&draw_pos_tl, player->pos);
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vec_sub(&draw_pos_tl, player->origin);
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vec_cpy(&draw_pos_br, draw_pos_tl);
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vec_add(&draw_pos_br, player->hbox);
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#ifdef FX9860G
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drect(draw_pos_tl.x, draw_pos_tl.y, draw_pos_br.x, draw_pos_br.y, C_LIGHT);
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#endif /* FX9860G */
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#ifdef FXCG50
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drect(draw_pos_tl.x, draw_pos_tl.y, draw_pos_br.x, draw_pos_br.y, C_BLACK);
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#endif /* FXCG50 */
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}
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