jtmm2/inc/player.h

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#pragma once
#include "vec.h"
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enum AirState { AS_NEUTRAL, AS_RISING, AS_BREAKING };
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struct Player {
struct Vec pos, gravity;
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struct VecF spd, rem;
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enum AirState air_state;
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int jump_buffer, jump_grace, burn, bouncing, was_in_water;
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};
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void player_spawn(struct Player *);
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void player_update(struct Player *);
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void player_draw(const struct Player *);
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void player_move(struct Player *, struct Vec);
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struct Vec player_middle(const struct Player *);