cavy caving
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@ -29,6 +29,7 @@ set(ASSETS
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res/worm.kble
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res/shake.kble
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res/tilt.kble
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res/cave.kble
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res/fonts/dina.png
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)
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@ -12,14 +12,15 @@ static struct Level level;
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extern bopti_image_t bimg_tileset;
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extern struct LevelBin kble_test, kble_burn, kble_bounce, kble_worm, kble_shake,
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kble_tilt;
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kble_tilt, kble_cave;
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static const struct LevelBinNamed levels[] = {
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{&kble_test, "gentle introduction"},
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{&kble_cave, "light at the end of the tunnel"},
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{&kble_burn, "these are rare"},
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{&kble_bounce, "deceptive road"},
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{&kble_worm, "under your skin"},
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{&kble_shake, "breaking into reality"},
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{&kble_tilt, "tilted"},
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{&kble_worm, "under your skin"},
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{NULL, NULL}};
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static void level_free(void);
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