#pragma once enum Key { K_LEFT, K_RIGHT, K_UP, K_DOWN, K_JUMP, K_POLARITY, K_EXIT, K_SKIP, K_EDITOR, K_SCROLL_UP, K_SCROLL_DOWN, K_COUNT }; enum KeyState { KS_UP, KS_DOWN, KS_PRESS }; struct Input { enum Key keys[K_COUNT]; enum KeyState states[K_COUNT]; }; void input_init(void); void input_update(void); int input_down(enum Key); int input_pressed(enum Key); int input_up(enum Key);