#include "player.h" #include "draw.h" static void player_reset_speed(Player *); void player_init(Player *p) { p->pos.x = 0; p->pos.y = 0; player_reset_speed(p); } void player_update(Player *p) { p->pos.x++; } void player_draw(Player *p) { draw_rectangle(C_WHITE, p->pos.x, p->pos.y, 16, 16); } static void player_reset_speed(Player *p) { p->spd.x = 0.0f; p->spd.y = 0.0f; p->rem.x = 0.0f; p->rem.y = 0.0f; }