#pragma once enum Tile { TILE_AIR, TILE_SOLID, TILE_RED, TILE_BLUE, TILE_SPAWN, TILE_EXIT, TILE_BURN, TILE_BOUNCER, TILE_GRAV_D, TILE_GRAV_U, TILE_GRAV_R, TILE_GRAV_L, TILE_COUNT, TILE_OOB, };